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September 28, 2026

[Update] Dark Souls 2: Seamless Co-op - v0.0.3

Hi everyone

This post covers a detailed bugfix report for 0.0.3.

v0.0.3

Guest will now be able to get all Steam achievements whilst in a host world

Some players were reporting that non-host players could not unlock steam achievements whilst playing in the host world.

I looked into this, and it turns out that FromSoftware have put a guest state check before the call to ISteamUserStats::SetAchievement but only on the specific call from "Talk" events (i.e. interacting with a covenant statue). All other types of achievements can be unlocked (such as killing bosses) in a host world but covenant achievements were locked.

This is now fixed, and I have replaced the check for guest state with a check for invader state.

Hotfix for extremely low FPS with certain CPUs

As I've mentioned before, I use Themida as a took for code protection on the mod to help slow down reverse engineering attempts from malicious users.

Unfortunately, Themida has a bug where, on using it, it is RNG whether it will generate virtualised instructions that certain CPUs really struggle with causing significant slowdown. My CPU is not affected so I don't really have a way to check other than asking friends known to have the issue to open the mod beforehand. I didn't do that in 0.0.2 because it was 5am and everyone was asleep. My bad for trying to rush out an update.

It is now resolved.

Overall

A much shorter update in 0.0.3 - It was more of a hotfix for the low FPS issue.

I hope people are enjoying the mod.

As always - thank you for your patience and a huge thank you to all of my supporters <3

Take care,

Yui