[Update] Dark Souls 2: Seamless Co-op - Progress report
Hi everyone
This post is available to everyone as it has been a while since I've made a general post about the mod's development.
Timeline
I've had a large increase in the amount of people asking for ETAs and progress reports on Dark Souls 2 seamless co-op.
I want to assure everyone that I am still working on it and I'm making progress at a steady pace.
Unfortunately, I cannot give a definitive timeline. I am currently playing an alpha build of the mod with a close friend and fixing bugs as they arise during our play through. I can't really predict these bugs, so please understand that I'm hesitant to give myself a deadline in which people can expect to be able to play the mod since I would feel terrible if I were to have to delay it.
Some people have kindly asked to alpha test the mod alongside me - whilst I appreciate that - I'd much rather have the mod playable without too many issues so people can at least have fun and only encounter minor bugs. Several of my save files got bricked along the way due to now-resolved problems with Dark Souls II itself.
I hope you can understand that all of my mods are tested thoroughly privately to fix catastrophic bugs before being open for public testing, and after that the less severe problems can be addressed
Vanilla issues
In addition to the above, Dark Souls II has many problematic networking exploits that I have fixed in the Blue Acolyte mod. In order to make seamless safe and fun to play whilst co-oping and invading, I've had to spend quite a lot of time patching the game and it's P2P packet handlers in order to minimise the risk of cheaters getting into the mod and ruining people's save files with copy-pasted scripts.
Exclusive posts
I just wanted to emphasise that the locked posts on my Patreon page are smaller, more frequent updates giving behind-the-scenes mod updates and design choices and not all of the update posts will be done this way - It's for those who would like to support me and get some extra insight into reverse engineering the game. I appreciate it greatly!!
Overall
The mod is still being developed. Progress is slow but steady. The game is entirely different to all other dark souls games and has been very challenging and interesting to reverse engineer from scratch. I unfortunately cannot give a definitive ETA right now.
As always - thank you for your patience and a huge thank you to all of my supporters <3
Take care
~ Yui
Comments (19)
Hey bro, been using seamless coop to play ds1 with my big bro, you've provided moments of Joy that I cannot describe nor quantify a big enough thank you to. Glad to know you're making one for ds2. When its ready, I'll be the first to test it out with my bother. Thank you Yui.
you got this bro
is the mod already playable with friends? i was thinking of paying the patreon so i can download it and play with my friends. or should i wait a little longer
i just wanted to ask how progress is going
https://www.patreon.com/posts/update-general-158781859
Keep up the amazing work and take your time!
we will wait however long you need keep up the great work and as always praise the sun
Take all the time you need, your work is always worth the wait :)
Always a good day to get an update from the GOAT of fromsoft modding 🙏
You’re doing amazing work!
Idk why people always want to know when things are gonna release or when will this update be out so badly, just have some patience man 😭
Keep on taking your time! I'm with you on wanting to have something completely playable (with maybe a few bugs) before putting it in too many hands. Dealing with a wave of bug reports when you're still working through the core game experience doesn't sound very helpful.
I can’t imagine how much your learning from doing it yourself ,keep up the good work! Me and my brother can’t wait to play!❤️
It's a marvel what you've been able to do. Very excited to play eventually, once you're satisfied with it!
thank you for the frequent updates! seriously, take all the time you need. having something that actually works and feels good to play is way more worth it in the end. appreciate you keeping everyone in the loop and putting so much care into this. excited to play it whenever its ready :)
Please take your time! I heard dark souls 2 Uses a different engine from the rest? Hence why the difficulty unlike other souls games. Well all be here whenever its ready, but for now take all the time you need, dont burn yourself out. And thank you for what you do.
You're nearly correct w that engine bit. DS2 uses a branched updated version of the DS1 engine which got abandoned afterwards. It's a completely different game to the others as Yui said.
Badass as always. Patience is key guys Yui has to learn the codings move set before we get to try.
thanks for all that you do, no rush whenever it’s ready :-)
