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November 1, 2023

REtool v0.221 - Support for textures with a padded width

Uploaded new version: https://fluffyquack.com/tools/REtool.rar

Full usage information about REtool with file lists downloads can be found here: https://www.patreon.com/posts/36746173

This adds TEX to DDS conversion support for textures with a padded width. These textures have a width in the TEX header that corresponds to how wide the texture is when rendered, but the actual image data has a wider width. A lot of UI textures in new RE Engine titles are stored like this. I haven't tested this extensively, but I hope all of those are supported now.

I also added two new arguments meant for replacing textures of that kind:

  • "-keepWidth" argument which will make the TEX keep its width defined in the original header rather than defaulting to the width of the image data. This is what I recommend people use when replacing those UI textures.

  • "-savedWidth [width]" argument which will apply a user-defined width to the TEX header rather than defaulting to the width of the image data

Change log:

  • - Fixed TEX->DDS conversion of textures with a padded width (this applies to many UI textures in new RE Engine titles).

  • - Added support for rare TEX type variants during DDS->TEX conversion when resolution was different from the original TEX.

  • - Added "-keepWidth" argument which will make the TEX keep its width defined in the header rather than saving the width of the image data..

  • - Added "-savedWidth [width]" argument which will apply a user-defined width to the TEX header rather than saving the width of the image data.