REtool v0.216 - Bug fix, RE4R file list
Uploaded new version: https://fluffyquack.com/tools/REtool.rar
Full usage information about REtool with file lists downloads can be found here: https://www.patreon.com/posts/36746173
This version primarily fixes a bug related to extracting encrypted PAK archives.
And also, here's a good file list for the main RE4R PAK file: https://cdn.discordapp.com/attachments/1083367168164503602/1088762283179659304/re4_pak_names_release.list (94% complete)
Change log:
Fixed a potential crash when extracting encrypted PAK archives.
Added support for outputting a trimmed file list that contains only matching paths in a PAK file. Usage: -trimlist -h [filelist] -l [pakfile]
Comments (4)
Does this tool work for updating mods to work with the ray tracing update? If not, can you tell me what program to use?
Fluffy Mod Manager will automatically convert textures and MSG files to the RT version. I don't think anyone has made tools for converting MESH files.
I found a problem with some tex file. I want to export Logo RE4 in main menu. (These files name cs_ui1001_re_crack_iam.tex.143221013 and cs_ui1001_re_iam.tex.143221013) When RETool exports file result like this below. https://cdn.discordapp.com/attachments/1083367168164503602/1089354957523800124/image.png This picture are capture from noesis with the lastest REEngine plugin but When I try to export with RETool the result are same. I notice when RETool export(via "texture-conv-all-tex.bat") that problem file. show message info "DXGI_FORMAT_BC7_UNORM_SRGB, 2968x548, mipcount=1 (high-res texture)" Would you be able to help investigate this issue? Best regard and Thank you in advance.
I noticed the same when I looked into the textures. I'll see if I can figure what's up with the textures, but I can't promise it'll happen soon. I'm a bit swamped with stuff to do now as the game is out.
