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June 24, 2022

Fluffy Manager v2.253 release

New Fluffy Manager release!

Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip

This has the same changes as the work-in-progress release from a few days ago. It seems stable so I'm pushing it as a normal release. These changes are all about handling the new ray-traced versions of RE2/RE3/RE7 better. The ray-tracing version pretty much broke support for all mods. Remember, the best way to approach this is to downgrade to the previous game version. Instructions here: https://steamcommunity.com/games/883710/announcements/detail/3344500154867780166 

For more information about what changes this Fluffy Manager version includes, check these two posts:

Full change log:

  • By adding "CheckIfModManagerIsRunning: 0" to config.cfg it's now possible to make the mod manager skip the check to see if it's already running and auto-quit.

  • Improved the check if another Fluffy Manager process is running when it's booting up. Now the check compares window title in addition to process executable.

  • Fixed a bug where the mod manager refused to install a mod because it failed to ignore an empty PAK file contained with the mod.

  • Fixed a bug where bundles with no installed mods would be listed when using the "installed only" filter.

  • Added a feature that automatically converts TEX and MSG files to the new formats for old RE2, RE3, and RE7 mods.

  • Made the mod manager detect game version and mod version, so it can give a warning if user tries to install a mod that's not compatible (this check does not work for RE3 mods that only modify pfb, scn, or pck formats).

  • Moved the "Show/hide games" option to the top of the "choose game" menu.

  • Fixed a bug where the prompt for installing/uninstalling mods wouldn't show the mod name correctly if there was a '%' symbol in the name.

Comments (3)

S
SinCity81 · June 24, 2022

Thank you for all ur hard work

S
SinCity81 · June 24, 2022

Just wondering when we’re gonna see some new mods with the Ray-tracing update

F
FluffyQuack · June 28, 2022

I think most modders are sticking to the old non-RT build. I've seen some modders update some of their mods, but I think I would expect most mods to be made for the old build.