Fluffy Mod Manager v3.070 WIP - Support for Mixed PAKs/Loose File Mods
New (work in progress) version release!
Manually download and unpack this over your current install: https://fluffyquack.com/WIP/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
---------
I did a big-ish overhaul of mod installation code and now the mod manager finally supports installing RE Engine mods that consists of a mix of PAKs and "loose files" or a mod that consists of multiple PAKs.
I also added support for a new RE Framework feature that applies to new RE Engine games: Monster Hunter Wilds, Pragmata, and presumably RE9. PAKs can now be loaded from a custom folder called "pak_mods". This has the benefit of making it far less likely that a patch will mess up the game install if mods were installed. The mod manager will automatically install PAKs to this location if RE Framework is installed with that feature turned on (it should be on by default).
I also fixed a rather nasty bug that could happen if the user pressed "Uninstall All Mods" while the game was still running. This could result in the mod manager thinking mods became uninstalled when they weren't actually uninstalled.
I added very basic modding support for the game PEAK. If I find the time, I'll see if I can make this "smarter" by automatically copying files to the right location. Right now, you have to ensure mods have a matching directory structure for when they are installed to the game.
I also added RE9 as a reserved game entry, but this will require an update for when the game is out to actually work.
If anyone finds a bug, then please let me know. I want to ensure this is a stable release prepared for RE9's release. I've done a bunch of tests myself and, as far as I know, this version looks to be stable.
Change log:
Snowbreak: Changed install location for mods.
Added very basic mod managing support for PEAK.
Fixed a bug where clicking "Uninstall All Mods" while the game was running could result in the mod manager thinking the mods became uninstalled when they weren't.
Added support for RE Engine mods to consist of multiple PAK files.
Added support for RE Engine mods to consist of a mix of PAK files and "loose files."
Added support for installing RE Engine PAK mods to "pak_mods" directory when using newest version of RE Framework with certain new RE Engine games. There is a toggle in "Advanced Options" to force this behaviour.
RE Engine games: Mod manager will no longer warn about the game running when installing mods that don't contain any PAKs or files inside "natives" directory.
Comments (2)
OH somehow this version is more stable with Wine on Linux too thank you so much!!!
That's good to hear. I wonder if that was due to the changes I did in the previous version where I overhauled all of my OpenGL code to use the 3.3 standard.
