Fluffy Mod Manager v3.050 release - Improved UE4 Support and Other Changes
New version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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Turns out my FF7 Rebirth support wasn't complete. Mods for the game include UCAS and UTOC files, which was something I thought only UE5 mods included. I added support for those and, while working on it, I also added support for copying PAK files to the correct location while installing mods that are stored as an archive. That makes UE4 support more user-friendly.
I had a couple of people tell me the mod manager was pushing a really high framerate even with the frame limiter on. I don't know why that's happening, but to fix that issue I made it so v-sync is now on by default. Note, this only applies to new installs. If you want to ensure v-sync is turned on, you can toggle it at Options -> Advanced Options -> Video Options -> V-sync.
I realized I did a silly mistake when packaging the last two versions of the mod manager. I briefly extracted the mod manager to test it. I did that in the area where I package it for new releases... and I didn't delete the temporary directory. If you go to where you have the mod manager installed and you see a "modmanager" directory with an additional copy of the mod manager, then go ahead and delete it. It being there causes no issues, though.
Change log:
Updated UE4 modding so PAKs will be copied to the correct location when installing mods that are in an archive.
Updated UE4 modding to support copying UCAS/UTOC files alongside PAKs.
Made v-sync be on by default as the "Limit FPS" feature does not work for some people for an unknown reason.
Fixed a minor read-out-of-bounds error that could happen when parsing modinfo.ini for certain games.
Fixed a bug that could make NameAsBundle mods always appear in the Custom Search results no matter the search string.
Added mod managing support for Sekiro and Elden Ring.
Comments (6)
I saw that Elden ring is compatible are mods working for it or does more work need to be done just curious
It's the same as modding the game otherwise. You'll need the mod loader for mods to work. And you should be able to install the mod loader and any mods using the mod manager. You'll need to make sure the directory structure in each mod is what the game expects. If you have archives (ZIP/RAR/7zip) that start with a directory called "game" then it should work out fine.
Got it working now. I place it as a zip file. I had to also reinstall native engine for the mod to work
Mods for Mai are not working
I did a test and I could get a Mai mod working just fine. I'll need a bit more information. What mod are you trying to get working? How did you move it to the mod manager? Did you install anything else?
Thank you
