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July 10, 2023

Some minor character updates (sorta spoilers) as work on S01E02 begins + More.

Some more of a technical post/update here rather than the larger, but more general progress reports I usually give. Some here are more noticeable than others, and a couple I didn't even post because I only really changed the Detail Normal Maps/Detail Roughness maps. If the images really didn't give it away, the biggest changes came to the characters who haven't appeared in the VN in any meaningful way quite yet.

So, I'll be going in the order of the images above. Will also be posting them in this post itself, just to make it easier to follow.

So, Hazel was originally made with Cherubit's Malka. The skin itself isn't at all great to work with. While the skin in decent lighting looked good, it took a bit of work getting it to look good, and I still wasn't quite happy with it. Specifically with the nose (and finger). And even with a decent bit of adjustment, it wasn't going away. Turns out this is pretty common among their figures. Have some similar issues with some of Mousso's figures, but were definitely more fixable.

So, I ended up just replacing the skin outright with Jacqueline 8.1, added a flush LIE from BJ Parker, if I recall. Along with replacing the Skin Detail Map via Skin Detail Resources. Freckles came from Aynia. Now, the one issue I had that I could fix without taking the map into photoshop and erasing them is the eyebrows. Brow Remover doesn't seem to work for 8.1 figures, either. I may get around to fixing it before she shows up in MTC. It's not too jarring, but we'll see.

Noemi was Goanna's Tina. Not necessarily a bad skin in and of itself (certainly not the greatest, though.), but good looking Asian skins for Daz are incredibly hard to find. Even my go-to vendor for skins (Raiya) didn't really have a great one. Accidentally stumbled onto P3D Paris in my library and ended up working pretty well mixed with the aforementioned Skin Detail Resources (linked above, though I think it came from the second or third set of them.).

I tend to forget about P3D when it comes to skins, for some reason. Don't really know why. Maybe it's the way their promos are set up, but I never immediately think "oh, yeah, they make some great skins". But they actually do make some pretty good skins. Dunno about G9, but 8.1's are definitely high quality.

This is kind of a weird one to explain. Because a fair bit has changed, but it's not super obvious on its own like the previous two were. To clarify, this is Move The Chain's protagonist whose face you've only seen the lower half of. The original figure used here is TM Callum. The frame is a mix of a few different muscle morphs, with the last 50% being Callum's own original morph.

The head is a mixing pot of three or four different figures with a couple loose adjustments to the jaw, eyes, and mouth. I wanted to change the hair, but couldn't really find anything that looked as good and I don't want to deal with dForce for main characters that'll be in nearly every scene. So, if something comes along that I like, don't be surprised if I shoehorn a haircut into the story somewhere. :P

Based off the feedback I've gotten pre and post-release, you'll be seeing the full face of the protagonist when not in first person, as I've mentioned.

As mentioned, nothing huge changed here. Mostly because she's already in MTC. I just lightened the Translucency Weight, rounded out her jaw/chin, and gave her some slightly better eyes. Along with a different Detail Normal Map.

Same as above, for the most part. Though, the skin tone difference is a bit more noticeable.

As for the Extra:

So, it's been brought to my attention that the frame going around the screen causes the entire screen/frame of the game to flicker on choices. After sitting on 'let them deal with it for now' vs 'remove it and (unfortunately) force a restart for the Patreon's who've played already', I'm gonna go for the latter here. Which, again, unfortunately, will likely mean a restart for those who've played. I'm not entirely sure if it'll force players to restart, but it's just better to get out of the way now then later on. It should really be the only restart as all other variables and such are locked in place. It's such a stupid thing to restart over, I'm aware, but it's just better to get that over with now.

Obviously, this won't matter for the upcoming tier release or the public release, but just felt it was better to be transparent now then drop it Patreons later. I'm excited to finally get this out there, and for those that have reached out thus far, thanks for the kind words, the criticism(s), and catching the typos and such I missed. It's all appreciated. :)

P.S. I need to start looking into a 3090/4090. This 10GB of VRAM is killing me sometimes lol. Guess that's the broke student life for you. Anyone have one laying around that they'd like to donate to a good cause? kek.

That's it for now. :)

- MissFortune.

Comments (2)

D
Debonair · July 14, 2023

Just got done playing it and enjoyed it. I have no problem with showing the MC face, but hopefully you keep the eyeshield for when he is playing it looks cool on the art.

M
MissFortune · July 15, 2023

The shield is visor/eyeshield is staying (even if it's technically against the rules). :)