Gran Turismo HUD Spec III Changelogs
Changes & Fixes in V3.2:
Added pre-race cutscenes.
Added start / finish / sector marks to track map.
Replaced bumper cam with GT inpired "First Person View".
Improved track map rendering.
Improved boost gauge vacuum calculation.
Changes & Fixes in V3.1:
Advanced track map display debut:
Auto track map generation according to existing resource and parameters. (Possible w/ AI spline.)
Auto track map rotation / offset / scale for authentic GT4 experience.
Fixed compatibility issue with Automatic Transmission V1.5.
Custom Shaders Patch 0.2.4 is now the lowest compatible version.
Fixes in V3.0.4:
Fixed compatibility issue with Custom Shaders Patch 0.2.5 and onward.
Fixes in V3.0.3:
Fixed crashing in online races.
Fixed errors with empty data.
Leaderboard now only shows connected players in online races.
Fixes in V3.0.2:
Lap time history now displays correct color for blank values.
Stopped gap display from showing blank values in replay mode.
Improved data accuracy of best lap display when leaping through diiferent frames in replay mode.
Fixes in V3.0.1:
Fixed a bug where lap time history not get cleared when restarting a session.
Changes & Fixes in V3.0:
Completely re-written with Lua.
Initial version of Ui.
Textures updated to 4K resolution and optimized for better performance.
Added support for cars with less then 6000RPM limiter.
RPM gauge and red zone now changes according to current focused car.
Improved imperial unit support and top speed estimation.
Speed gauge now changes according to current focused car.
Improved tyre temperature display accuracy with real-time data.
Improved font shadow rendering & performance.
Improved Boost (vacuum) gauge simluation with engine data calculation.
Improved analog gauges animation.
Lap time & best lap display now takes validity in count.
Headlights indicator now reacts to high / low beams.
Pedal display now reacts to throttle cut. (traction control in active, upshift with automatic gearbox)
Gear display now displays current gear range from automatic transmission script.
Following feartures have been added:
Lap time history
Leaderboard display
Split Time display
Gap display
Countdown display
Brake hint display with gear suggestion
Oil pressure indicator
Comments (10)
Hello, I'm on CSP 0.2.6 preview1 and whenever I load up the HUD it turns all of the HUD black but when I use CSP 0.2.4 the issue is resolved. I was wondering if there is a way to get this to work on the newest CSP version. I have also tried the GT HUD v3.1 preview 2 but the issue still remains.
Unfortunately there's no way to get this work with CSP 0.26 / 0.27 preview1, since some CSP functions are broken in these versions.
OMG that Gunsai pic looks insane
Why is the config just a link to preview version?
Also, will the HUD get a GT6 theme at one point? The PDash version on Overtake is horrible because... Well, it's PDash
Would you be interested in making a GT7 HUD? The current one in overtake.gg is abandoned and honestly is pretty buggy and broken...
i dont have the map display
this one doesn't work properly like gear font is missing / map display is not shown up, idk why im using csp 0.2.4 p1 which is latest csp ver perhaps i missed something?
This hud is not working with pure it makes the sky black when overcast is selected
Which CSP / Pure version you're using? (CSP 0.2.3 or above is required.)
