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November 26, 2016

Whats New in Beta 6

 Hello

Even for beta versions I dont like to leave sketchy things, specially UI related. This is because Im a smartphone App developer and I do a lot of awesome User Interfaces, so in this version I revamped the Girl Menu UI with what will be most likely the final User Experience, of course I will be adding a few more customization, but the visuals and animation will be similar to that for all UI.

In short:

  • Girl Menu Revamp

  • Added breathing script to The Girl

  • Added random expressions to The Girl

  • Updated humming recorded by a professional voice caster

  • Added Glute jiggle script to Lucy

  • Preview of Monique, new Girl

  • Added small Genitalia animation to make it look more natural when moving.

Comments (9)

J
Jimbo · December 14, 2016

This is an amazing game for HTC Vive I am so excited and it has so much potential. Do you have a road map of what is being added in future before final game release ?

Z
ZnelArts Game Dev · December 14, 2016

Thank you. Currently the only road map I have is spread around the posts I have made >_

f
flclempire · December 5, 2016

This is really awesome! It was a sexy, interesting, and relaxing experience. Good call with the humming imo. Can't wait for more.

Z
ZnelArts Game Dev · December 2, 2016

Awesome! Yeah... sometimes Oculus/vive fails to send the image to the headset for unknown reasons, has happened to me with official games, normally a restart fixes this. Sorry you had to reinstall everything but Im glad is working now. Thanks man for your support

T
Thats OK · December 2, 2016

So is there anywhere I can find a guide on how to actually launch this in VR? It responds to my headsets movement but does not actually show up in the headset.

Z
ZnelArts Game Dev · December 2, 2016

Hello, it should be straight forward, what headset do you have? Did you started the Game after having your headset connected and ready? If Oculus, the Oculus app should be open first, if Vive, SteamVR should be open first. Let me know if this works.

S
Sterner · November 30, 2016

Yeah, this is somewhat convoluted, better would be to display the beam automatically if it would hit the surface anyway, without pressing touch pad, then just the trigger (or any/all button really) could be used to move the settings. It took me many tries to figure this out, at first I assumed it was broken.

J
Jean-Marc Moulis · November 29, 2016

i can open the menu, but don't know how to move cursors. Or don't work. How it's work ?

Z
ZnelArts Game Dev · November 29, 2016

Hey sorry for that, I didnt put any instructions. Basically it works the same as the Steam VR, with the right Touch pad you point, then put the laser over a slider and press the trigger to grab it. Let me know if this works.