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September 27, 2016

Working with Lucy's Hair

Hello cool people,

So I have been playing with the Hair dynamics, I think I came up with an elegant and realistic solution that can be easily applied to any other hair I develop.

Will ship this feature on the next beta. What do you think?

La Douche: Lucy Dynamic Hair POV (YouTube)

Comments (5)

R
RossNutkinChan · September 29, 2016

I'm sure this is incredibly difficult to work with... any way to add more individual 'strands' or narrower lengths of hair so it looks more natural? Keep up the great work!

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ZnelArts Game Dev · September 29, 2016

Hi, Im not creating the hair mesh myself, Im using what is available from the 3D program I use, then I modify it so it animates and behave as I want in unity. To create my own hair would take a tremendous amount of time, For now I would rather use this time working on the new features and will iterate this details after the most valuable features are completed. I could also use a 3rd party hair asset that renders individual strands, but I find this to be high cpu demanding and I dont like that. What do you think?

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ZnelArts Game Dev · September 27, 2016

I was saying, I do use Unity's cloth system for this one and I did add a capsule collider for the head. I tried to keep it as simple as possible and still accurate, thats why it sometimes clips the nose and some parts of the neck

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ZnelArts Game Dev · September 27, 2016

Ohh and I hate even more this comment system just cut my message >_>

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ZnelArts Game Dev · September 27, 2016

Oh yeah, some hair will need the use of dynamic bone, but its a lot more work having to rig the hair for that purpose >_