Whats New in The Villain Simulator Beta 17
The Villain Simulator Beta 17 is out, you can download it here
So what is new in this build, lets see:
X-Ray Holo Interface
Now you can see what is happening inside the heroes, for now you will see the same object being inserted but I will work on it to make it reflect whatever you are actually using. Plus next time on a future update you will have to be more careful because going too deep will cause some serious damage.
Desktop Mode Bow
I brought functionality to the Bow for no VR Players, it behaves very similar and it auto loads a new arrow after use.
Game Settings
So as you might know already at some points the settings launcher is no longer available on the latest builds, but I got you covered and added an in-game settings screen where you can configure the game to run with whatever options make your PC Happy.
Improved Whip for VR
We are aware the whip was very difficult to use in VR as it would not react to the impulse we were giving. I rewrote it all and now is easier to manipulate to the point you can aim to the same point and get a hit where you want it.
Better Hair and Skin
Let me know what do you think, all hairs now have adequate textures and the light on the hair reflects correctly. I also added some basic hair dynamics.
As for the skin, I added a secondary detail texture to all characters, can you notice it?
A lot of bug fixes
Fixed issue where you could not select one hero anymore
Fixed issue where some pickup items would appear purple
Fixed Whip colliding with itself
Fixed weird toy interaction animations
Fixed Automata Skirt not being double sided
Fixed correct Tifany red eyes and added earrings
Fixed issue where Tiffany would not be correctly affected by physics
Adjusted Catgirl's mesh to avoid skin clipping
Fix issue where hand to mouth interaction would not work in Desktop Mode
Desktop Mode Controls
WASD - Movement
E - Grab/Interact
R - Reset Game
Ctrl - Toggle Crouch
Left Click - Shoot/activate
Right Click - Toggle Hands / Toggle Laser Aim
O - Debug Panel / Cheat Console
VR Mode Controls
Trigger - Shot / Interact / Activate UI Buttons
Grab - Grab
Joystick/Pad up - Teleport / UI Pointer
Joystick/Pad left/right - Snap Turn
Right Menu Button - Toggle Laser Aim
Comments (15)
I have some ideas if you are interested (probably thought of them already). Each character has a different personality and orgasm's differently (should work with sound). Some characters get aroused by the anticipation and excitement of fear and can get aroused at fear level 30. (I can see cat woman in this role, orgasm with a riding crop). Reduce fear with more items, using gentle hands would be good going from fear straight into arousal and orgasm without implements. Generally more implements (eg vibrator you can leave in which will slowly do the job, nipple clamps etc). If you stop, arousal should take longer to drop more natural and gives people a chance to think of what to do next. Orgasm counter a must to compare technics on different characters. Forgive me if these are ideas you may have already thought of. I do not know how easy or difficult these might be, I was just thinking of what people who would buy the sim might be looking for.
First off, excellent sim! I'm using a Rift S and there are some glitches in version 16. I hope you managed to catch them in 17, which I have just downloaded but not tried yet. Arm does not work in position A, If dropped things fall through the floor, arousal is impossible (which I think is the principal aim), whip is difficult to use, occasionally laser gun will back fire and kill you, fingers do not insert into anything (also consider a fist). Just ideas!
Thanks for your comments and feedback, Im working on a few things you mentioned. I checked the arm it seems to work well, but sometimes it can get disoriented. To increase arousal you have to reduce fear first. The whip has been fixed on beta 17. Laser will explode if you shot with no more remaining ammo. I will eventually add hand to gen interaction.
I have an issue with this version playing Mac Desktop. Every time i use the device that removes clothing, it causes the whole character to disappear. Even when aim and only hit articles of clothing. Any advice?
I see that here and on itch there are public demo's, but only for Windows. Though there is an OSX version. It'd be cool if there was an OSX demo also so i could at least test if the desktop version will run.
Thanks, that is a good idea, will have a OSX demo soon
Where is the "in-game settings screen"? In VR?
Still not available in VR, I hope I get to add it soon
Having same issue where I can't use menus in VR. None of the buttons do another, and it seems like perhaps the Menu button, that brings me to VR Home, is what I need to use to click things. Any help?
Use the joystick down to bring the UI pointer, then while hovering on a button press the trigger. Let me know if that works
Looks great yet I can't interact with all the terminals in VR (Rift S Steam VR).
Also, would it be possible in future builds to set difficulty? I find it impossible to lower her fear / raise her arousal and the console cheats only last for a few moments before she reverts to being scared. An in-game menu that could be accessed while in VR would be handy... one where you could change her mental state (aheago would be cool) and where you could change or modify her clothing... using the gun to remove clothes is kinda sketch and doesnt really allow for you to do stuff like remove undergarments without removing the top layer. Tiffany's suspenders are impossible to hit and look silly when thats all the is wearing.
You are right, I need to create a VR Menu for those things. Character's reaction will change depending on the interaction that you make, that system is still in progress because of the large and complex logic but I'm actively working on it. Thanks for your feedback I really appreciate it!
Hand to mouth doesn't work on VR ( i cant stick my finger in her mouth) not sure if that's normal? cant stick my finger anywhere actually which is kinda disappointing...
That is correct, I need to bring more Hand interactions to VR along with the ability to actually grab and hold
