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April 6, 2020

New Base Customizable Model Testing (video)

Recently I started working with a very experienced 3D Generalist, he is helping me producing a highly customizable 3D model that I will be using on both, TVS and LD.On the video you can see Im just randomly dialing up every single customization, that is why it is turning into a monster. This is only to test performance.The goals of this are:

  • Character Customization: This model contains around 250 customization options. On TVS I will let the players create their own custom hero and the same in LD.

  • Asset reusability: With this model as the single base figure, I will be able to swap any clothing and accessory from different characters, so it will be possible to mix and match costumes.

  • Memory and Disk optimization: With a single model loaded on memory the performance will be improved, same for the size of the game on the disk.

  • Improve new character delivery time: Once this is configured once, creating a new character is only matter of adding the clothing and textures, I will waste no more time configuring all the mechanics and script on this model.

  • Improve limb bending: Currently there are a few issues when extreme bending the characters, the 3D generalist is working to address those.

This is work in progress and we have to improve more things, I will keep you updated on this development and I'm looking forward to use it on our Games.Thanks again for your support, you don't know how much I appreciate it. Ok, now allow me to continue working. 

Unity Blendshapes Stress Test (YouTube)

Comments (4)

G
Grease_Factory · April 6, 2020

yikes

F
Fteve · April 6, 2020

The things people are about to do with that... xd

b
bio · April 6, 2020

Oh, that looks promising 😊

R
Raging Simian · April 6, 2020

Your stress test is creating a lot of stress - in my pants