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May 14, 2026

The plans surrounding the public release of V3.0 and post release V3.0.

Hey lovely people,

First off I want to thank everyone that has been signing up, it really does mean a lot! So many new faces, it's really cool to see! I really quickly want to write a little post where I go over how 3.0 is going to be looking for the Patreon vs the free release. As most will know there is a chat where you've been able to download all the individual changes as they are.

I will bring out a small update tonight, let's call it V3.01, and in that all the bundles from above will be added in. Saturday is the huge livestream event and launch, and as a result I want to have it all prepared tonight. No rushed things on Friday evening which makes me go to bed at 4am... My idea is that these things I add today will be the final things I add ahead of the update on Saturday. Public V3.0 will therefore be the same as V3.01 for Patreon.

That might raise some concerns. What about early access? And that is thought of too. I will continue with the format I have used this week. Meaning, that chat mentioned earlier will be the host of the updates and small fixes for the foreseeable, that way the early access is direct and you can see, feel and feedback quicker. This doesn't mean I won't push updates like before. Instead, it leaves you the option to try out fixes and get them regardless.

I will also mention, as I have a few times already, that concluding the 3.0 public release I will be taking a week, or maybe two mostly off. The time spent on this has frankly been ridiculous, and whilst it has unquestionably been worth it from a growth perspective, there are some minor health concerns appearing that I want to be ahead of.

This does not mean I will be stopping, or quitting. Simply taking two weeks for myself to recalibrate, have a holiday and then be able to come back stronger. I've been getting some questions about "Are stadiums the only thing you'll be doing?" and the answer to that is, no. I have a whole host of things that I am putting the seedlings down for. Whilst I am not a UI Guru, that is down to MrTini, Darkside, MW90, Budwaiser, Dave and more, one of the things I want to aim for is to make FM26- and by extension FM27 as cinematic an experience as I can.

I will be experimenting with dynamic water and snow accumulation, volumetric clouds that shift in real time, player faces, manager faces, boots, fantasy stadiums, real stadiums, experiment with 3d scenes in the UI, like interactive press conferences. I frankly have too many ideas to put down here. As I write this I feel like I am rambling again hahaha!

Besides this huge thing, I've also got my university study which I've been neglecting more than I'd like to. Now that this huge pressure is off my back, I'll need to focus more on my study to finally wrap up that f*cking paper.

Anyway, let's go ahead and make Saturday a fantastic day of celebration, then we will see what the future holds🤜

Thanks again, and take care

Bassy