FUNS - [Episode 09] - Now Available for the ($5) Game Access Tier - [Episode 10] Status Update & New Illustration 💜
Hey there! ☺️
Welcome back one and all! It’s that time again, the time for our first progress report!
So, first things first, here’s the link for our Game Access patrons:
Falling Undercover: Nox Syndicate - [Episode 09]
Thank you very much for your support! We hope you enjoy!
New illustration
Now, as promised, here’s a first look at our Episode 10 progress:
Writing: 10%
CGs: 1/?
Animations (Rigged): 0/?
Animation Variations: 0%
Additional Art: 1/?
Coding: 10%
Music and SFX: 10%
CG SFX: 0%
Proofreading: 0%
QA Testing: 0%
As the eagle-eyed readers amongst you might have already noticed, this update looks a bit different than our previous ones. But why? Basically, as you are likely aware, the animations in FUNS have gotten far more complicated and numerous as the game has progressed. For context, we initially thought we were being ambitious by tripling the number of animations from one to three as we shifted from Turning the Page to FUNS. Now, we have somewhere in the region of five animations per update, and a lot more care and effort goes into each one. However, despite that, we never bothered to update our tracking metrics. As such, they are not quite as precise as they could be, so we decided to address that.
Basically, the way we were doing it was by marking when the CGs were finished drawing and when we had gotten them rigged by the animator. This way of doing things dates back to TTP, as back then, that was basically the end of the process. Now, however, that is more or less just the beginning. These days we take those rigs and make the many variations you have come to enjoy. Then, on top of that, we add SFX to each variation so that the experience of watching it is cohesive and the sound doesn’t get out of sync with the movement. This is different from the SFX that we add to the script to liven up our non-CG scenes.
So, all that being said, starting today we will be breaking down our metrics into slightly more categories. We’ve split the animation into two different steps, as well as putting in another category of SFX. That way you will be able to know when the rigging, the variations, and both kinds of SFX are complete, leading to less confusion. We hope giving you a bit more information will help you be more aware of how things are going on our end!
We’ll leave you with that, and we hope you all have a good day! 🙏
Until next time, take care 💜
Azienda
Comments (16)
had high hopes for the game. turns out its about a slut, im out. horrible game
I hope in next episode we see full serena scenes
Serena and Luna are absolutely stunning. Their dynamic is peak too. Keep up the great work!
Serena is the actual devil in this episode... AND I LOVE IT!! Sorry Aiden I still don't dislike you but MAN this is just too good! Keep up the good work! The wait is worth it!
Nice..
This gangster MILF will be my new phone wallpaper 😍
OMG! She is so fucking hot! The way she opened her eyes is dangerous and charming. I am desperate to see her in underwear just like in the game.
Serena is so delightfully devilish. I am looking forward to seeing how she contributes to Luna's corruption moving forward. :)
Another beautiful illustration of the best character in the game ❤️ maybe a bit of reach but is there any chance (even 0.1% ) in the future for a Serena bodysuit illustration similar to Luna ? Since illustrations that are not in the game are often created I figured I ask.
Hi! Illustrations being mostly non-canon would allow that, but it's not a promise 🙏
We want more serena
speaking the truth 🫡
link work?already join 5$ but cannot accesss
Hi! Sent you a message 🙏
It may take a minute with these new changes but it is so worth it. Maybe a small recap feature that you can skip should be implemented because of the long waits between updates.
Niceeee, Aiden's mom is amazing
