Projects update 11/10/2025
Finally FD season is over, SEMA is over, I can sit down and breathe a bit. And dedicate more time working on AC mods :)
First of all - I uploaded updates most FD25 mods today! Conor's GT86, and all Sorensen Motorsports cars and the pro-am BMW. They can be found in 2025 collection.
Upcoming projects:
Existing cars -I have to finish off Conor's GT86 as well as Trinity Racing 86 and Jerry Johnsons GT86. There is data still pending from teams and/or there are some visual/audio/data updates I want to make. They are close to final and my primary focus. I might rework suspension and driver animations on Sorensen Motorsports cars, but otherwise I feel they are solid.
Existing tracks: I need to finish CNS, McArthurs Raceway park and make small updates to the now irrelevant FD Utah track.
I will most likely be making FD Vegas track which is my hometown, probably early FD season when details are more clear and event is set in stone. I have also scanned Seattle track by drone and lidar scanner, but that's a very low priority.
Upcoming FD cars I have already started working on but not ready for release:
FD cars:
Dmitriy Brutskiy E46 (Pro)
Ken Gushi GR86
Jhonnattan Castro GR86
Hiroya Minowa GT86
Fredric Aasbo A90 Supra
Nick Noback E46
Simen Olsen A90 Supra
Adam LZ E36
Chris Forsberg 400z
Jach Shanahan 1series
Non FD cars:
Andrew Musiienko Audi A5
Matt Field C8 demo car
It's a lot and in no particular order since a lot of data comes in slowly and I try to shift focus daily to keep myself entertained, but your recommendations on priorities are welcome. I understand that some of mentioned cars exist in AC space, however all of them are just Forza or GT rips and/or lack realistic data. Really hoping I can publish at least half of these this winter.
Then there's of course prep for 2026 season. There will be some changes to the Sorensen Motorsports cars so I am already working on those. And as soon as season comes closer (around february-march) there will be new cars and new updates to be made for other teams so next year will be very very busy.
Thanks everyone for continued support! There are many who subscribe, download all stuff and unsubscribe, thats up to them. But there are more of you who stay. I am extremely grateful to have that support!
It has been a very busy season for me at FD working both as media for multiple teams and delivering SM cars to events across the states, as well as recently I got married! Yet in past couple months I think I have managed to invest way more time into AC modding than my day job and collected immense amount of 3d data at last 2 rounds. I am really hoping with your support I can make this into my primary focus. Your recommendations on next steps are very welcome. Thank you and hope we can catch some doors this winter!
Comments (2)
Hello, I have a question about the center of gravity (CG) heights for the vehicles in the game. I was wondering if they are accurate, as it seems to me that these cars lift their front wheels more easily in-game than they would in reality. For example, the GT86’s CG height is listed as 0.52 in the game, but I found a source online that states the stock height is 0.46m (though I can’t confirm if that information is correct). Could you please clarify this? Also, for the grip settings in the game, what do you recommend? Thank you!
I will double check CoGH and i hope youre right cause i havent doublechecked it and been feeling the weight is off. Grip is totally subjective thing and different on each car. On Conor’s car i prefer around 0.5 toe all around at 12-14psi and 6kg rears. He drove 5kg rear and 0.9/1.1 toe in long beach but to my shitty driving skills thats way too stressful
