Over War: Monarch Edition
Hello, everyone! I thought that it was about time I stopped being mysterious about what I'm currently working on (aside from wrapping up Ker Nethalas and writing Ruthless Heavens, Boundless Fate, as you all know), so behold: Over War: The Night Comes Down - Monarch Edition!
As you can see by the name in the book's cover, I did not write this book. I did write some sections of it, but I'll explain that in a moment. First of all, this is not a new game, the first edition has been available on DTRPG for a while. I found out about it randomly a while back, and immediately thought that it was absolutely awesome. The setting was light, but really promising, and being able to replicate the style of games like Fire Emblem or Symphony of War on a tabletop RPG felt super original. Me being me, I also immediately thought: "How the hell this doesn't have solo rules? It's halfway there already". So I contacted Kelly, the game's author, and told him that I wanted to release his game, and that I thought it would be cool if we added solo rules to it.
So we both sat and started adding stuff. In the process we realized that we could actually revamp a few things, add new lore, and as a soon-to-be Blackoath game, lots of random tables. We also decided to make this the ultimate version of the game, so we included all the expansions that Richard had been putting out for the game. Another thing that I thought the game needed was new layout and original art, and Kelly agreed. So I sat down to work on it, contacted a couple of illustrators, and we got to were we are now: ready to launch the Kickstarter for it! It's been about eight months of hard work, but totally worth it!
We still need tons of art, which is why we're bringing it to KS (as you know, that's always the most expensive part of funding a game), but the game is fully written and I'm wrapping up the layout as we speak. I am super happy with the result, and the game is in a fantastic shape now. But how does it play, I hear you ask? Well, players maintain a warcamp, unlock new units and supplies between missions, then take to the field, relying on the types of characters they've recruited and the formation they've put them in to carry them through battles.
Missions take place on hex maps covered in unique terrain types. Cities can be conquered, swamps can be slogged through, units can take to the air to avoid the effects of terrain or stand on mountains and fire downward into foes for extra damage. Throughout all this, the emphasis is on keeping things simple and keeping choices meaningful. Dice are rarely rolled. Attacks typically hit. And good formations, tactical choices, and resource spending carry the day.
If any of this sounds fun to you, then you'll not have to wait long, since the Kickstarter will take place in a matter of days! We still have to nail down the date, but it will be in early February, for sure! And if you're excited about the project, I'll be happy to answer any questions you have about it. Trust me, this is one of the most original RPGs I've seen in quite a long time, with super cool mechanics and a fun gameloop. On top of that, Richard has written several full campaigns that are all now part of this upcoming Monarch Edition, so you can jump right into then, or just simply explore (and conquer) the randomly generated map!
So that's it for now, I hope to see you all next month when the campaign goes live!
Comments (2)
Instaback!
Thank you! it's going to be super cool, you'll see!
