Moving Forward with Machine Gods
Hello, everyone! I feel I need to clarify a few things regarding Machine Gods, its future, and why I am doing what I'm doing with the game. As you all know, I am about to launch a Kickstarter to fund the conversion of the game to the Mörk Borg system (Tuesday 28th!). When I first announced this, the support was essentially unanimous, so I know I'm doing the right thing. As many of you know, D20 rulesets are generally not my preferred systems to work with or play, and when I do so, I do it because they are familiar to most people in the RPG scene. The problem is, precisely because I don't enjoy the standard D&D D20 rules, I end up tweaking them, a lot. Which in hindsight defeats the purpose of using it in the first place: if I tell people this game uses a D20 ruleset, they come with certain expectations. But then they see the changes I've done to the formula, and while some people don't mind or even like them, a lot of people (most) dislike or even hate them.
This was the case with Machine Gods (and to an extent Choir of Flesh, which uses the same core D20 ruleset), particularly the Dynamic Target Number mechanic. My goal with this mechanic was to have the world scale with you, which I know it's already a controversial move; we all like to feel more powerful as we grow our characters. This is something that I was aware of, but that the core rules of Machine Gods didn't reflect; I had plans for an Advanced Rules book that would address that, and I actually implemented those ideas into the core Choir of Flesh rules, with the Masteries and whatnot. In my mind, Machine Gods was a light game that people would mostly play as one shots or very short campaigns, so I didn't think it would matter if your character didn't feel more powerful all the time (even though you did still grow in power through gear and other effects, of course). In any case, the result was a lot of negative feedback. People hated the DTN, and even though I included the static TN we all know and love, the one plucked directly from D&D so people could use that one if they didn't want to use the Dynamic one, I spent literal hours explaining myself, telling them why I did this and not that, why this worked this way and not this other way.
So when I, as a designer, spend hours explaining myself and justifying my design decisions to my customers, I get the message that I screwed up. It doesn't matter why I did it, if people are telling me it doesn't work, or they don't like it, I have to listen. So I did, I decided that I would no longer work on D20 rulesets because it isn't working. The problem is, people really enjoyed the Machine Gods setting, and despite everything it actually sold okay. Not Ker Nethalas or ATDW levels of okay, but enough to cover my expenses and make a bit on the side, which is all I can ask for these days. So as you know, I looked for a way to move forward with the game. My original instinct was to adapt it to my D100 Momentum Engine, but that would have been an enormous task, and a complete different version of the game. No, I wanted to be able to offer it as a free upgrade, because hundreds of people had already purchased a copy of the game, and telling them that that version of the game was done and that they had to buy a different one if they wanted to keep exploring the setting didn't feel right. Furthermore, using the Mörk Borg rules, which are still D20, isn't that big of a departure from the original ones, and most aspects of the game have been preserved, or even expanded. I don't think this is a radical change, and the rules fit like a glove into the setting and existing procedures.
So why am I writing all this? Well, because now I am getting messages (admittedly just three so far, but I want to address it publicly for those who might feel the same way) from people who actually liked the original rules and are pissed that the game is moving forward with the MB rules. My immediate reaction to this was "where were you when I spent hours publicly arguing about the original rules? I could have used some support". And trust me, I get it; I obviously prefer my own rules to the MB rules, I'm sorry. I work really hard on my games and systems, so I will always prefer my own (except Rolemaster, which is perfect and the gold standard of game design as we all know). But like I said, I have to listen to what people want. Blackoath is a business, and if my customers are saying something doesn't work, I need to listen. I will, of course, always try to keep my original vision and direction for a game, but I know how important it is to listen to feedback. So to all of you who actually enjoyed my original Machine Gods rules: thank you, you are the best, but it was not working out. You will still have them, you can still play with them, but moving forward, all future Machine Gods material will only be written for the new MB-compatible version of the game.
With that said, I really hope you all join me in this new era of Machine Gods, starting with the upcoming Kickstarter, launching just in a few days! I am incredibly excited to show you what I have in store for the game, and with your support, we can really turn this game into a huge success.
See you all on Tuesday!
Alex.
Comments (10)
Fully understand and I hope the new edition does well. Will there be a POD at cost for this one for higher-level Patreons on this one? Im just now getting into Choir of Flesh and love it. Are you considering changing it to Borg or your d100 system? Also while Im here, lol, in Choir of Flesh, do you get any free arrows when you start a character with a long bow? Also, in Choir of Flesh, do you have any suggestions on how to have a dog companion (I always want a dog, lol)? Sorry to spam you here with questions!
Yes, my Patreon members always get my releases. As a matter of fact, you guys will be getting the new expansion very soon! I don't have any plans regarding CoF for the time being, though, because, as opposed to Machine Gods which did well, CoF has sold abysmally bad. And yes, I think it's mentioned that you start with an quiver and some arrows. As for animal companions, well, I added the starts for something, haha. There are some events that present you with the opportunity of having a dog companion.
While I'll be sticking to the original rules, I think the change is good for the system's survivability. The DTN was divisive, but I found using it and static TN depending on the situation worked well, typically DTN for combat and static for everything else. Although I was actually considering adapting the setting to something like BRP for my home games, since I also prefer d100 systems. LOL All that to say, I think you're making the right decision. Some people will stick to the old rules, some will pick up the new rules. But hopefully you can get some new customers with the popularity of the Mork Borg ruleset!
There's someone in the Blackoath Discord already porting it to a D100 system! Maybe you can team up. Thanks for your support!
I can understand what I read and the dilems you are facing ....personally didn't ask for any change of your system, many of your games interest me at short or longer term,depending on the money I can spend(I'm not rich neither, no at all!).I might also enjoy Machine Gods but not the first I'm dying to dive in....Really hope you will find your customers on the upcoming kickstarter after trying to meet their requests.... The Best!
Thank you!
I just used the DTN for creatures I find, tally them up, and after around having 20 of that type of creature killed, I switched to static number for them, to show I outgrew them. This way it became a neat mechanic system. I don't think I was here for the original release. but still I'm in favor of having a conversion to morck borg, as I wanted to try the system but found the original manual fighting against me when I tried to read it. This will be much more accessible.
That sounds like a really cool idea! And yes, I felt the same about MB and it's the reason why I never got into the game. Well, that, and that it's too light for my taste, of course.
Alex, thanks for again resharing your intentions and thought process behind creating this game since the release of the first edition. I was there during the discussion about the tables, which I recalled doing a mathematical analysis for and surfaced my interest in using the DTN for my games, until that doesn't work. There was also a call to vote for which rule system all of us gamers preferred at some point during the game's increasing reception and popularity. That was wise, timely and fair. I can't speak for anyone else except myself, which I found the concept behind the dynamic table interesting and novel but so was there a majority of experienced gamers who didn't like that and hence there were steps taken to review it, which you've done. I personally don't mind the ruleset revamp, as much as nothing is holding me back from using the rule set I want. Like you said, it is also about running a business and being attuned to the majority of your customer base. I believe you've adequately clarified everything and I'm sure others who share similar sentiments as I would understand and not let this hold us back from playing and enjoying it. Absolutely looking forward to the new era of Machine Gods and more that's going to come for the noxian expanse!
Thanks for reading, and for understanding why I'm doing things this way! I appreciate the support!
