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March 31, 2026

Faster Gameplay in Ker Nethalas

Although I personally enjoy the pace and granularity of Ker Nethalas, I understand that some people want things to move along a bit quicker. So I present you a couple of house rules to play Ker Nethalas quicker, or as I like to call it, "Quick Nethalas" (I'll show myself out).

Combat

  • Initiative: Roll D10 and add it to your Perception; roll another D10 and add it to your opponent's Mind. The highest wins.

  • Ignore Hit Locations. For armor purposes, assume that all regular, successful hits land on the creature's largest mass, such as the "Chest" or "Abdomen" for humanoids, or the "Body" for serpentoids.

  • Increase the base damage of all attacks (both yours and your opponents') by +2.

Exploration

  • All doors are open and don't have traps. You only check for locked or trapped containers, and traps can still appear as a result of an event.

  • I assume a lot of you already do this, but skip the room and corridor descriptions.

So that's it! What do you think? What other ways of streamlining the game can you think of? Please comment!

Comments (6)

D
Dominic Ng · April 2, 2026

Cool to see these rules! Awaiting my copy of KN and will give the original rules a go, but will definitely consider these suggestions. Thanks Alex!

O
Order of the Black Oath · April 2, 2026

Glad you like them! They're very basic changes but they make the game play faster.

G
Gustavo Campanelli · April 2, 2026

I like testing changes, so I'll keep that in mind. I love to see how game systems tick.

O
Order of the Black Oath · April 2, 2026

Awesome!

Y
Yv · March 31, 2026

Nice of you to offer this alternative but not for me, I keep the original gameplay!

O
Order of the Black Oath · March 31, 2026

Haha you never know!