Update - 26/01/2026
Hello, and welcome to another weekly update! I hope you all had a great weekend. I spent mine working mostly, but I also went to help a friend who has just moved to a new place, to arrange stuff and carry boxes.
So for the last few days I've been mostly focused on Into the Warp & Ruin. I've been really trying to get as much done as possible, to show you my progress before the month's over, and while I do have a lot of stuff in place, I don't think I can actually show you anything new. The reason why is because this game is being the most demanding one I've written in quite a while, design-wise, due to the sheer amount of new procedures and sub-systems I'm having to come up with. Doing so in isolation is not complicated, but making them work all together, without hindering each other, and at the same time being easy to track and use, is a monumental task. I'm not complaining, by the way, this is the part I find the most fun about writing games! But with so many new pieces, I keep going back and forth, tweaking things I've written already, so if I pour it all into a nicely organized layout, I'm going to have to be undoing it constantly, which is counterproductive. So I'll rather wait to have things clearer before I show you what I have written so far. As an example, I thought I was done with the core rules chapter, which I laid out and all, only to realized I had forgotten to add some stuff about actions. This meant spending about two hours moving things around, trying to find a spot for it, and I ended up cutting an illustration in half just so I could fit some text. This sucks, both because the illustration is cool, and because it turned out I paid more for an illustration (I pay based on their size) than I should have...
Aside from that, I've also been having fun with Empire Undying. I started rewriting the character creation chapter and have come up with a couple of pretty neat ideas, but as I moved on to the backgrounds, I realized I needed to consolidate the many, many pages of lore I have written into a coherent chapter. So that's what I'm doing, currently! I'm a bit nervous about it because this is the first time that not only I have a chapter fully dedicated to lore and the game's setting, but that I place it before the Character Creation chapter. I've done this to make sure people realize that the setting in this game is something fundamental. And yes, you can just skip it and make your character, play the game, etc. but I'm quite proud of the setting and have worked really hard on it, so I hope people appreciate it. One of the most requested features in all of my games is more detailed lore, which is something that always surprises me, so this time I'm going to deliver! I think it's going to be around 30 pages of setting in total. And you guys will be able to see it really soon, as I plan on sharing it with you this week! Hopefully with some other gameplay elements.
So this week I'll be focused on getting this Empire Undying stuff for you guys, so you can tell me if you like the setting. I doubt I'll have time to anything else, but we'll see!
Have a great week!
Comments (2)
AI for solo-gaming: I’ve been using xAI’s Grok for solo roleplaying. I started with Fateforge and then looked at Ker Nethalas and thought it would be perfect. Grok only has access to what is available for free online, which is character creation and the QuickStart rules. I was going to upload the entire pdf for KN but it’s too large. I will wait for the newest Gravebound Edition and then try to break it up into 25MB chunks. Anyway, the entire point of my post is to say the advent of AI, as much as I dislike it, is GREAT for solo gaming! When playing Fateforge, some of the descriptions Grok provided, along with conversations with NPC’s, was jaw dropping. Cheers!
I personally enjoy coming up with stuff as I play, so having a computer do all that heavy lifting for me defeats the whole purpose of playing solo. I avoid screens when playing solo (I do it all fully analogue), so playing with AI is not something I find appealing.
