Update - 19/01/2026
Hello, and welcome to another weekly update! I hope you all had a great weekend. Mine was uneventful, just working and watching Spartacus: House of Ashur, which is pretty fun. Last Friday I went ahead and released Warlord Ascendant 2e, somewhat unexpectedly, since all the DTRPG and Amazon proof copies arrived at once early in the morning (that's definitely a first). Although Fridays are traditionally not considered a good day to release new games, I wanted to test it out anyway. Sales so far are fine, nothing to write home about and I'm certainly very far from covering expenses, but I guess I'll get there. I hope people do play the game though, because I think it turned out really good and it offers some stuff I've never seen in other skirmish games.
I also sent out the Apocrypha PoDs, and with that, Choir of Flesh is done. I really enjoy the setting, but I just don't want to work on D20 systems anymore. Something that is actually irritating me, to be honest, because I took a look at what I had written for Sacrifice 2e (as a D20 system) and it's honestly really, really good. But it is still marred by stupid target numbers and that sort of thing which I just don't want to have in a game. I suppose I could try to adapt the things that make the game unique to my Momentum Engine, but it will definitely be so different from other Momentum Engine games that I'm not sure it could be considered one anymore. We'll see!
For the time being, I'm focused once again on Into the Warp & Ruin, which will also use the Momentum Engine, although with a flavor closer to a boardgame than an RPG (it's definitely not an RPG). I finished the Book of Masteries revision, so I'm dedicating the rest of the month to Into the Warp & Ruin, to see if I can get it finished for next month. I'm currently working on the actual gameplay chapter, having finalized the character creation and core rules chapters. I'm sure I'll have to go back to them, though, because I left a few things in the air. It's honestly being quite difficult to finish the game because I feel I'm completely breaking ground with it. I don't have any point of reference, other than the extraction shooter videogames I've played, and making sure it doesn't turn out clunky and difficult to play with lots of small rules is one of my main goals. Still, this is a crunchy game with lots of detail, because that's the whole point of the game: you go into an Incursion, loot everything you can, kill anything trying to kill you, and you get out. The other day someone was asking if Carnage & Aether was all about combat, and well, that's exactly the point of that sort of game... to optimize your build so you can get better at fighting monsters, so you can get components to craft better gear to fight bigger monsters, etc. It's like if someone plays Monster Hunter and complains about the game being about hunting monsters... I love sandbox games, but I don't think all games need to attempt to do it all, having a narrow focus on a specific type of gameplay allows for more detail and a much more curated experience.
And that's exactly what I'm going for with Into the Warp & Ruin. I think this should be the first ever tabletop extraction shooter game, and I hope it finds its audience. But for that, I must first make the game fun! I'll have more pages to share with you guys later this month.
I think that's it for today, I'm going back to work. Have a great week!
Comments (10)
This sounds really interesting. I feel like I come to your games because they are so focused. If I wanted generic sandbox I would play Dnd or savage worlds. Pumped to see what you can up with. Which games are inspiring you? Arc Raider, Hunt Showdown, Forever winter?
I've played those but didn't really click, haha. It's mostly Escape from Tarkov and Arena Breakout: Infinite! Those are the ones I've played intensively.
If a game has a narrow focus, there's no issue with that. The fact that so many games share the same system with slight modifications, it's easier to reskin, or mix and match.
Definitely!
I’ve been thinking about trying an extraction shooter, probably Arc Raiders, but I am honestly much more excited to play Warp lol. Going to be very interesting seeing how the gameplay cooks out. I’m extremely excited to play Carnage and Aether, too. So many good titles. Alex, please remember to pace yourself and get some R&R if you need it haha. You’re doing so much, it seems almost superhuman to me.
I tried Arc Raiders but the third person perspective put me off. Also, after playing Tarkov, it's a bit too streamlined, haha. I'm glad you're excited about my games! And yeah, I know I should try to disconnect a bit, but for now going to the gym is enough, haha.
I ordered my print copies of Warlord Ascendant 2e and Apocrypha last week. I’m definitely excited about the upcoming Ker Nethalas work. Thanks for all the hard work you do!
Thank you for playing my games!
Can't wait for wrap and ruins. This I think is exactly what I am looking for. But I get it, it's not because some video games are good at it that it will also works well as a tabletop. The only one that can pull It off anyway is you.
Haha thank you for your vote of confidence! I do hope it's fun, I think it's shaping up nicely.
