Update - 12/01/2026
Hello, everyone! Welcome to another weekly update. I hope you all had a great weekend. I spent mine working and little else, although I did have time to watch Predator Badlands (which was pretty fun, but not what I expected... it was cute, not something I'd ever think I'd say about a Predator movie) and I even managed to make my Wrath of the Wyvern character, with the intention of actually playing a solo game that isn't one of mine for the first time in ages.
Last week wasn't very productive, I'm afraid. I spent a lot of hours making packages (since I still have Choir of Flesh Black Edition copies to ship, although I'll finally be done this week). But the true time consuming thing was bringing the Book of Masteries up to date. I really underestimated how many hours it would take to get this up to date with the new rules and changes (aside from also writing the several new Masteries). I do think I'll be done this week, though! Which means I'll finally be able to return to Into the Warp & Ruin, before I end up forgetting all my plans and ideas for that game. I've already invested a lot of cash into it, so I don't want it to end up in limbo. And I really think there's nothing like it out there!
And speaking of games in limbo, I did go back to Empire Undying once again this week. I was once again reading my many, many pages of notes for it, and reading the three chapters I have written (which need to be converted to the Momentum Engine), and I really think it's something special. I was talking to Alan Bahr the other day, and he was telling me how 90% of the games (including several of his and mine) are just the same old thing, setting wise, and he's not wrong. Although having a strong theme and setting is always the first step for me when I start working on a game, you all know that I prefer to have a more passive approach when it comes to worldbuilding. That is definitely not the case with Empire Undying, and I think it shows. The foundation for everything is a pretty fleshed out lore, with societal customs, traditions, currency, pantheons, etc. And even though it's heavily inspired by Ancient Rome, I do think it's pretty unique. Perhaps less so now with the popularity of The Last of Us (a game I wasn't aware of when I started writing about a fungal infection that takes over all living creatures), but the way I integrate that into a society that has adapted to a seemingly impossible problem to solve (using the undead, which are immune, to fight the infected), as well as how the whole society is built around the gods, especially the god of death, and the significance of necromancy for them as a society, I feel is very interesting. I actually stole my own ideas for Ker Nethalas, and a lot of the things that make the ancient Vaelorian Ascendancy interesting are taken directly from Empire Undying's Acavian Empire.
In any case, I really hope this is the year I finally release this game, although it's seriously competing for my attention with a lot of other projects and ideas. I have so much to do!
I guess that's it for this week, back to work for me. Have a great one!
Comments (4)
So funny. My wife and I watched Predator Badlands and I agree with your assessment! Emipre Undying sounds really interesting to me. I love ancient civilizations and haven't yet found a solo system that really speaks to me with that theme. I did purchase Agon, Let Us Build a Tower and more but nothing has completely captivated me yet. I do want to go back to both of those games when I get time!
Well, Empire Undying is inspired by Ancient Rome but it's certainly not set in our world, so I'm not sure if that's what you're looking for. In any case, I hope I can finish it this year, once my more pressing obligations are finished.
I think Into the warp and ruin doesn't share setting at all, unless it's the same setting way far into the future.
It's the Savage & Sorcery setting, which is heavily influenced by Warhammer 40K. So it's not that original, but I don't always go for originality, as long as I find it interesting and fun, I'll make it work!
