Update - 10/11/2025
Hello, and welcome to another weekly update! I hope you all had a great weekend. On Friday I met an old friend I had not seen in years, so it was really nice. Saturday and Sunday I spent working, as usual. I've been mostly wrapping up the writing for Apocrypha, fixing stuff for Warlord Ascendant 2e (thanks guys for the feedback, keep it coming!). Last week I worked quite a lot on getting the Gravebound Edition of Ker Nethalas ready, and I'm making really good progress. These are my current goals, which basically revamps the whole line:
Fix up the core Ker Nethalas rulebook so that it includes all the important optional rules from the zines, clarifies all the core procedures, and makes combat easier to understand.
As a consequence, the Vaelorian Codex zines have ended up "missing" a lot of content, so I've decided I'm going to release a single Vaelorian Codex book, with all the content from the three zines, plus some additional things. Everyone who owns the three zines will get an at-cost PoD code for this new book, and a free PDF.
The Book of Masteries will also have to be fixed because I've tweaked some Mastery Abilities. Furthermore, I'm going to add two new Masteries to it: One focused on being a Aether dead zone, and another for manipulating plant life.
I want to start 2026 with Ker Nethalas in as good of a place as I can. This means that I'll have to make some changes to the unreleased Warren of the Ratkin as well, but that's fine because it hasn't been released. Once all this is done, I'll work on the Book of Horrors, and hopefully move on with the rest of the plans I have for the game. I want to release at least one major expansion for the game in 2026 (aside from the Book of Horrors).
So as you can see, it's a lot of work, but I'm sure it's going to be a good thing. Ker Nethalas is what is letting me work on other games, basically, since it makes as much as all my other games combined, so I want to make sure it's as perfect as it can be.
This week I'll keep doing the same thing: working on fixing up Ker Nethalas, wrapping up Apocrypha, and keep playtesting Warlord Ascendant 2e. I honestly love having this workflow right now, I switch up things and never get bored! Speaking of getting bored, Saturday night I was too tired to work and I had a couple of dead hours, and I was honestly lazy to grab one of my many games and start playing (I did take out Dungeon Universalis, looked at the million pieces, and put it back on its place... does that count as playing?). So I decided to start looking into Empire Undying, my forever-stuck-in-development-hell game. I saw that I have cool art for it, but the problem is that it's not enough, and the artist I was working with apparently doesn't work anymore... So I don't know what to do with the 5 illustrations I have for that game, it would be weird to have 5 uniquely illustrated pieces in the book. Annoying.
I also looked at my notes (all 25 pages of them), which is what prompted my question about combat. I think I will go for a small grid for this game, since it originally used the Across a Thousand Dead Worlds combat rules, and those are grid-based, so everything in the game is written with that in mind. I'm definitely switching the game to my Momentum Engine, though, so it's going to require a complete rewrite. In any case, that's not a priority, I was just doing some constructive procrastination, as I like to call it.
In any case, that's it for this week, I hope you all have a great one!
