Update - 13/10/2025
Hello, and welcome to another weekly update! I hope you all had a great weekend. I went to a concert and had a blast, so it was a nice change of pace. Today I'm quite nervous though because in one hour I'm taking my dog to the vet for surgery. It's going to be quite a big operation, they have to remove two tumors and preemptively the mammary glands from the right side. I really hope this is the end of it and with it we get rid of the cancer for good... It's going to be a tough recovery for her, though, so the few coming days I'll just be home with her, paying attention to everything.
Aside from that, it's already almost the half of the month, and I haven't talked about what you nice folks are getting this month! I've been working on it for a month already, and I'm sure some of you might have suspected it, but for most of you it will come as a surprise: Warlord Ascendant 2e! This all started because of The Lone Bard's gameplay series, actually. I always loved the game, but I knew it was flawed. My plan was to release an expansion adding a few new things and fixing the game's issues, so I started doing that. But, as it was the case with Riftbreakers, I realized that the changes I wanted to implement were too systemic, and it was best to just do a reset. This was also the perfect excuse to test out my Momentum Engine, so WA will be the first Blackoath game using it, which is not what I expected. Since WA is a skirmish wargame and not an RPG, though, it's not the same version of my Momentum Engine that will be used with actual RPGs; for example, the Narrative Die mechanic has been replaced by a gear Trait Die. It works the same (roll a D12 when doing any action and if the result is 9+, the die is triggered), but instead of being used to narrate the action's outcome, it triggers a unique Trait of your gear. It's pretty fun, trust me!
So the cool thing is, I've been working on this like an absolute madman for the past four weeks, and I'm not far from being done. All the same stuff from 1e is still there, but I've added a few different things as well, such as stronghold building and town management. There are also lots and lots of different events, more than before, new locations to capture, new Warbands (Akelian Wardancers and a Necromancer with their undead retinue), incantations, new feats and combat maneuvers... And even a Lone Wolf mode, in case you don't want to manage a whole Warband and you prefer to just go epic mode with a single character against hordes of enemies (like Guts does in Berserk)! I'm also adding an automated enemy Warband that also expands and conquers territory, to add a bit of more tension to the game. All in all, this doubles the amount of content that 1e had.
Oh yeah, here's the cover! Isn't it glorious? It's done by Juan Gómez Cabello, a Spanish illustrator specialized in renaissance style of warfare illustration. It was so exciting seeing him work on this incredible cover!
Like I said, this is moving forward very quickly, so I expect to be able to give it to you guys later this month. I might not have the last appendix finished, but I'm pretty sure I'll have the rest done, which means a fully playable game ready to go. I'm once again working with Simone Tammetta for the interior art, and he's quick as hell, so overall the turnaround is going to be really quick!
I think this is enough for this week. Hope you all have a great one!
Comments (6)
Good luck with your doggo! I am looking forward to seeing the new Warlord Ascendant. That's a very cool looking cover.
Thank you! she just came home, she's in pain but fine otherwise. Can't wait to show you guys Warlord Ascendant!
Can't wait!!!
Yeah, it's looking pretty good so far, you'll see!
Wishing Gara a speedy recovery! 👍🏻
Thank you! she's under the knife right now, I should be able to see her in about 4 hours.
