Update - 08/09/2025
Hello, and welcome to another weekly update! I hope you all had a great weekend, and managed to rest well. I didn't do much, essentially just tie up some lose ends (fixing stuff for Choir of Flesh, refining some Ker Nethalas rules, fixing stuff for Warlord Ascendant, since the very kind Jake Zemeckis has been playing it, and he's found a few things to fix), as well as working on that new system I mentioned in my last post. I was really pleasantly surprised by the amount of positive feedback, and by how many people thought it was a great idea for me to create a core ruleset that I use on all my games moving forward. Of course, this will be tricky to do right away, because there's no way I'm changing systems for Across a Thousand Hollow Vaults, or Sacrifice 2e, when they're basically written already. But any new game that I work on will use this new engine, which I think is going to be called the Momentum Engine, even though I incorporated ideas from the second one I showed you. I attached here what I have so far, in case you're curious!
If it works well, the next step would be to convert existing games to this new system, but that isn't something I'd rush into, because it would feel forced. A game like Broken Shores would definitely benefit from a glow-up, so that one is a prime candidate already, but there's no way I'm going to take something like Riftbreakers and change it, when the second edition isn't even out, and it works so well already. In any case, my current priority is to get Warren of the Ratkin done for you guys this month, and wrap up Across a Thousand Hollow Vaults (yes, this time for real, no more distractions).
The whole tariffs situation has made things pretty complicated, and if you guys remember, I was supposed to release Alan Bahr's Stonelander soon, but the fact that I cannot print offset copies really killed its momentum. We're looking into printing it in the US, but I'm not sure about it. I'm not certain what's going to happen with the game, even though it's a really cool system and setting, with fantastic art by Simone Sammetta. The same goes for ATHV, as you guys know after yesterday's post. It does look like I'll be organizing a KS for Choir of Flesh, though, so that's exciting! It's the perfect excuse to get a whole bunch of cool stretch goals and release more material for it!
So this week I'll be working on ATHV and trying to finish Tales from the Green. I will probably keep tweaking Choir of Flesh, but I feel like it's in a really good place now, and I'll soon send Glynn the files for the PoD version, so it's ready to go for the KS and there's no waiting time at all after the campaign.
That's it for now, have a great week!
Comments (9)
The new proprietary core system looks very interesting. I'm looking forward to seeing what you do with it.
Thank you! I don't think I'll be able to work on a game using it until next year, but we'll see!
Awesome, glad to see you're going for the KS.
I love the idea of a "Blackoath base engine", with game-specific modules. So far the way you approach it sounds very promising!
Thank you, glad you like the idea!
Really excited that Choir of Flesh will get a Kickstarter! 🤩 But did Choir of Flesh already receive enough playtest feedback / proofreading to print the books "soonish" ? I don't want to offend and I'm a noob what publishing is concerned. 😅 I just thought that after releasing the beta it would take like 2 months or more to get it to a state that can be printed, with Discord feedback etc etc. I just want to make sure that the physical KS version won't be outdated too quickly.
A perfectly valid question! The game is constantly being playtested, and considering it's both a simple game, and one based on Machine Gods, I'm confident on it being solid for release. Of course, things always pop up, regardless of the amount of playtesting and editing one does (just look at Ker Nethalas or ATDW, it's been years, thousands of people play them, and I still find things to fix).
Any thoughts on when it would be a good time to put CoF on KF?
I'm going to launch the campaign next Monday! It will be a short campaign, as usual.
