Update - 07/07/2025
Hello, and welcome to another weekly update! I hope you all had a great weekend (especially those of you in the US, with your extra long weekend!). I spent mine working, although I did download 7 Days to Die (I've been playing it since the first alpha, it's one of my staples) since I saw there was a new large update. Fun game! I can't play longer than 20 min though cause I get dizzy if I play any videogame longer than that. And to think I used to be able to sit and play for hours and hours... Of course, that was back when I didn't spend every moment of my life already in front of a PC.
In any case, last week I worked some more on the couple of Ker Nethalas projects I have in the works, and Tales of the Green. I'm a bit stuck with Tales so I'm waiting for Ivan to reply to some last questions, before I can wrap it up for real. He's always super quick with his replies but he hasn't said a work for the whole week, which I thought was weird. And then I remembered that normal people take vacation days during summer, so I imagine it's that.
Speaking of summer vacations, since it doesn't look like I'll do anything (that's 6 years in a row!) because of personal circumstances, I think I'll continue the tradition I started last year and have another Sumer Vacation Game (TM). That's how I wrote Salvage & Sorcery last year, purely as a passion project that I finished during August. This year I'll work on Choir of Flesh, because I'm honestly on fire and I'm getting fantastic ideas right and left and I just need to write this. It will not be a full Summer Vacation Game (TM) because I still intend to work on other things, but I'm giving myself a month to finish this game. Speaking of which, I ended up writing some simple tactical rules for it, because the Machine Gods range-based combat fell a little flat after I tested it with Choir of Flesh. It uses a 5x5 square grid, to keep things super tight, with randomized terrain and simple enemy AI. I'm really happy with it! Combined with the injury system, this is shaping up to have the best combat I've ever designed.
I still consider this a hack of Machine Gods, so most of the other core elements from that game remain. The only other big change is how exploration works, since I want to try something new. I'll tell you guys more once it's done! There are some other unique additions too, such as the Humanity and Angustia stats.
Oh yeah, and since I want this game to be pretty gruesome, I talked to Penny Melgarejo and he'll be doing all the art for Choir of Flesh! It's just going to be brutal, you'll see.
So this week I'll continue working on the same stuff: Ker Nethalas, hopefully Tales from the Green, and Choir of Flesh. I also have an interview (in Spanish) to discuss Ker Nethalas and Carnage & Aether (which is going to be released in Spanish as well).
So that's it, have a great week!
Comments (6)
Can't wait for choir of flesh.
Working on it as much as I can!
With that level of inspiration it sounds like it’ll be a winner.
I really think so! I spent the day today creating a table to randomly generate adventures, with several modular tables. I think it's pretty cool overall, with tons of ideas that I wanted to try!
I'm looking forward to reading Choir of Flesh to see what you've come up with.
I promise you it has really good ideas. I'm so happy with the wound system that I'm pretty sure I'll be using it for other games, it's really good.
