Riftbreakers Beta 1 sent!
Hey guys, just a quick message to let you all know that I've sent the first Riftbreakers beta right now! So go and check your inboxes, you should have a DTRPG download link. From now on, I'll keep updating this, until the release version is ready.
As usual, keep in mind that the art is missing, there are no bookmarks or page references, and the scenario and Sentient Weapons content isn't there. But other than that, it's 100% playable!
Please let me know if you give it a go!
Comments (16)
I’m new to this where do we get the link?
Unfortunately, that was May's Patreon reward, sorry! Each month I give new content to Patreon members, I can't promise a full new game every month because they take months to write but I do share several chapters per month, and eventually the finished game. This month's reward in the third issue of The Vaelorian Codex for Ker Nethalas!
Hello! I haven’t received the dtrpg link! It already happened with the machine god pdf in January, I don’t know what’s wrong with my account? Anyway, I started character creation with the alpha 6 you sent previously and I think you really have something special here! I really love the small narrative around the creation, you really feel like you’re in a video game tutorial, it’s fun! And the combat systems seems very interesting!
Hello! Glad you like it, thank you! I'll DM you now.
I know that it's been explained elsewhere in the book, but during character creation when you get the 6 heart essences there's no real explanation about how they each unlocks one of the abilities in the hearts, so you are told you got 6 essences and now you feel your abilities. A little clarification at this point would help people follow the narrative better It can be purely mechanical as "you obtained 6 x heart Essences, each one can unlock an ability in one crystalline heart" or could be inserted into the narrative telling how each essence found it's place in the heart and unlocked a single ability.
Good idea, I'll add it!
While reading in more detail the Ability Loadout I though immediately on a hack to make it feel more like a game. Instead of only 1 loadout (which I think as skill bars, or bars) , make it two bars. You tie a bar to a weapon, and if you change weapon you change to the other bar tied with it. The plus is you get more options, the downside is that changing the weapon associated to a skill bar can only be made outside of combat and requires the same kind of concentration that's required for changes of loadout.
Oh so like in New World, that's a cool idea! But you'd need to add some cost to weapon swapping, rules for when you draw, etc. Not complicated, of course, but it requires a few additional details.
I still didn't go through all the manual, but I already can tell that it flows much better than the older one. and has a much better order for the concepts it exposes. What I don't know, and I think it's a placeholder or a typo is what the UD8 arrows or bolts mean. (page 53) and as that is near the start of the character creation it can lead to confusion. I guess I'm not playing an archer for now.-
Glad you like it, thank you! As for UD8, UD stands for Usage Die, as explained on page 65. I'll add some notation to make it clearer.
Hi there, just wanted to say that - like Dennis - I have not received a link from DTRPG. Thanks in advance for checking.
No worries, I'll DM you!
Hi! I haven't seen my DTRPG link yet.
I'll DM you!
I downloaded it from drivethru, going to go through it after work.
Hope you like it!
