Riftbreakers 2e - Alpha 2
So after yesterday's power struggles here in Spain (which is why I wasn't able to upload this...), here you go: the latest Alpha for Riftbreakers 2e. Please let me know if you spot anything that needs to be fixed! I really want to hear your thoughts about all the new systems.
Comments (7)
Not going to be much help judging the new systems. Been a bit busy, and still haven't played 1e yet. But super looking forward to it, based on the Discord chatter. 😁 Thanks Alex.
No worries, fresh feedback is also super useful, of course! I'm hoping I reach a whole new audience with this edition.
Thank you
Oooooh awesome, I hadn't started 1e yet, I'm going to read this today.
Hope you like it!
I like it a lot! I've been waiting to get Riftbreakers because I knew you were going to do this 2e - so this is my first experience with this game. I don't know what's returning from the first ed. I like the "card playing"-like combat a lot! Leaves some to chance but 12 move limit load out seems fun for strategy. Yet still simple zone combat. I like the character appearance rolling! I hate trying to come up with that stuff so this just makes it quick. Many of my RPG characters don't have faces... so this will help. Simple and effective. Fun stylish art so far! Also great maps and well thought out setting. Nice questing and monster hunter sections too! And exploration! You have really put a lot into these tables. Fun rewarding progression system really reminds me of mmorpgs :) Really cool game, I can't wait to read it through a little more thoroughly.
Thanks for the feedback! I can't wait to share the whole thing with you, since the crafting, gear & loot, and bestiary are missing (and the intro scenario as well), but the main systems are in and ready to go. I'll wrap it all up next month!
