Update - 10/03/2025
Hello, and welcome to another weekly update! I hope you all had a great weekend. I didn't do much, other than work and watch the new Daredevil show, which I'm liking so far! Last week I had that meeting with Ivan Sorensen (author of 5 Parsecs from Home, among many other games), because, as I mentioned before, we had a collaboration pending. It was a lot of fun, we have similar tastes in a lot of things and he's a really easy going guy. We went through the stuff he had already written for the game (which is called Tales from the Green), and then just discussed our goals, what things we need to add, that sort of thing. Rules-wise, this is a very simple and light game, using Ivan's skirmish engine, and that part is all written, so now it's my turn to flesh it out and add a bit of meat to this skeleton. It's a solo skirmish game set in a distant future, where humanity have colonized a planet callen Green, one with such aggressive nature that has forced humans to live in very small settlements to try to pass unnoticed. The game is going to rely heavily in kitbashing and customization, and there's a lot of bio-transhumanism going on. We even have psychic beasts!
So as I mentioned before, this month my priority is working on Tales from the Green, but that doesn't mean it's all I'm going to be doing. I've done some more work on Machine Gods' Advanced Rules, and I'll have something to share with you guys later this month. For the time being though I think it's going to be a crappy text-only file, since it doesn't make much sense to work on the layout for this when I know there are missing bits, which would mean re-doing all the layout. What matters to me though is that you guys get the couple of important rules that I think really complete the game, which are the combo point-based combat, the Mastery rules, and the new skill system. With those three elements in place, all those of you who were concerned about the Dynamic TN system killing all sense of progression and character differentiation (which is to some extent true, when seen in isolation) should finally see what I had in mind and hopefully appreciate it all.
I'm also been working on a dozen other little things here and there, namely the third Vaelorian Codex, Riftbreakers 2e, Sacrifice 2e, and the KN Quickstart. As I mentioned before, you guys will have access to the Quickstart in a week or two, I'm hoping to have all the art by then.
Speaking of art, the Book of Masteries is almost done, which means the final PDF will go to Evocatus and higher Patreon members before the month's over! I cannot wait.
And I think that's it for this week, I hope you all have a great one!
Comments (5)
Vaelorian Codex 3, Sacrifice 2e, the Book of Masteries, KN quick starter (for the new domain), and even the Machine Gods advanced rules.. all of these are good things to/for me. i think it's shaping up to be another banner year for you, Alex. cheers!
They all sound really good. I want to check out Riftbreakers 2e but that third Vaelorian Codex is calling my name.
Thanks, I'm pretty excited about them all, haha.
Really looking forward to Sacrifice 2e and the KN Quickstart. Plan to do some videos on both of them!
Nice, can't wait!
