Why are you interested in Machine Gods?
Hey guys, I hope I'm not being too annoying with so many Machine Gods posts. In this case, I want to know what brought you here. There are a lot of new members that have joined explicitly to get their hands on this new little game, and I'd love to know why you nice folks have decided to join. This will help me understand better what you all want from the game. For this poll, I'm allowing you to pick multiple choices at once, since I'm sure most are interested in the game for several reasons.
Thanks for your help!
Comments (14)
Well I gotta say its both the setting and being a fan of your stuff, keep it up man you are a beast with how much content you put out and the quality of it.
Thank you so much! I hope you enjoy it!
I get excited about any Blackoath product of course! I also love this setting and the simple rules are great for this… it allows me to lean into whatever flavor I’m enjoying more at the time… (Arthurian Lore, patron AI gods of the Great Houses, gritty mechanical stuff or futuristic magical technology) and I’m looking forward to having more modules from you moving forward! ….I’m having a lot of fun with Machine Gods right now and I can see this becoming one of my longest running solo campaigns. Thanks Alex!
I'm really happy to hear you're enjoying the game! How are you finding the combat? I know it's pretty simplistic (for now), but is it too hard/too easy? In my games it was a bit too hard, but some other people say it's been really easy.
Alex, you are one of my only hopes for solo friendly ttRPG systems that aren't pure self journaling or basic Oracle tables. I look at every game you make going the solo side will be very fleshed out and provide s "sit down and play" directed solo experience so I can just adventure through your very creative worlds. I applaud the effort in machine gods but from what I see it is still largely a statement of generating keyword combinations that then have to be interpreted by the player which unfortunately requires a bit too much "interpretation" on the part of the player and the player creating what happens in the world. I'm strongly awaiting either a sourcebook or game itself with a solo mode that acts more assertively as the GM and allows the player to sit down and play/explore.
Yes, Machine Gods was intended to be, from the very beginning, a very simple and light game, at least this first core release. Since I am like you and prefer more fleshed-out rulesets, I will remedy this with the next couple of releases, first with the Voidspire Territories setting book, and then with the Advanced Rules book.
Intend to ignore game mechanics and substitute whatever feels easy and intuitive. I buy games for settings or tools or art. I want to deepen my immersion and inflame my imagination.
Interesting, for me personally mechanics are as important as the setting. But yes, generally I'm fine with a simpler ruleset that I might not like much, as long as I really like the setting. Other way around, not so much.
Voted other, because I am both a fan of Blackoath games, and I like the setting. While it isn't a perfect fit, it scratches that Vampire Hunter D, fallen civilisation, struggling to survive against the odds in a nihilistic world, that I love so much about the D novels.
I must admit I never really looked into Vampire Hunter D, even though I really wanted back when it was popular. Somehow, I never got around doing so, I probably should now...
I choosed, beside setting, other, so i will explain :) When you introduced the game, you used the term "feudal". I thought that maybe might imply the following things: A system of ranks or caste society where the players can gain ranks, titels and so on. Hand in hand with that a system of patrons or superiors who can give quests and rewards. Withe the houses, i hope one future module will introduce a faction system to combine the upper points. Ok, high expectations, but that were the reasons beside the setting and black oath fan. :)
Yes, I do want to showcase that feudal society better via the upcoming releases! Thanks for the feedback!
The long-term campaign, progression of difficulty, perfect simulation of exploration (specially Ker Nethalas) and the settings.
Thank you, all these are important things for me and what I always look for in games, so I'm glad we're on the same page!
