Across a Thousand Hollow Vaults - Core Rules
Hello, everyone! I've decided to share with you guys a little piece of the upcoming Across a Thousand Dead Worlds standalone expansion Across a Thousand Hollow Vaults. The layout is essentially final, but as you'll see there's no art here. This is also just a few pages showing the core rules, Patreon subscribers have access to the whole chapter, as well as the character creation chapter (and will get more pages this month, too), about 40% of the book.
My goal here is to see what veteran ATDW players think of the new rules changes, especially the combat ones. There aren't really any drastic changes, and as such is all perfectly compatible with ATDW, but in the process of streamlining the game's combat a little bit, it has become easier, when facing ATDW enemies. This is mostly due to the fact that creatures in ATDW rarely have more than 1-2 Wounds, whereas in ATHV, since it is much easier to deal damage, all creatures can withstand more wounds.
In any case, please let me know what you think!
Comments (2)
I really like the changes to combat -- it really seems to streamline the process. A few houserules for older ATDW monsters should account for implementing the new ATHV combat in ATDW. I like it.
Thanks! And yes, if it gets too easy, it's as simple as increasing a creature's wounds by D4, for example.
