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August 19, 2024

Update - 19/08/2024

Hello, and welcome to another update! I hope you all had a great weekend. Mine was spent working very hard on Salvage & Sorcery, but I did have time to continue our Pathfinder game on Sunday night.

I've made really good progress with Salvage & Sorcery, as I was saying. The game core systems are all in, and I'm now working on adding all the random events (all 200 of them, which is taking me forever cause as you all know I suck at writing that type of thing) and alternating with the gear tables, which are being really fun. As opposed to my other games, I'm going with a fixed list of concrete gear and loot. So when you roll on the Gear table you get a concrete piece of loot, not a randomly generate done. This means more work for me, but makes the game faster and easier to jump into, which is in line with what I want the game to be. I think it's turning out very nicely!

Speaking of things that turned out nicely, check out this last illustration I got!

As usual, I'm spending a completely irresponsible amount of cash on art, and in all seriousness I don't expect to ever cover the expenses for this game unless it goes viral like Ker Nethalas did, but oh well, it's my summer vacation game, and during vacations you gotta spend money, right? Right?...

In other news, I keep getting new art for Carnage & Aether, and as soon as I'm done with S&S (this month, for sure), I'll jump back into it and wrap it up. There are only a handful of enemies to write before it's done, anyway! Let's hope I can release it in October.

And that's about it. Right now I'm a bit nervous cause I have to go to the vet since my dog has a cist and it might need to be removed because it's on a dangerous spot. let's hope it's nothing... She's getting older, so I worry all the time. This week I'll keep working on S&S and little else, I might even be able to start playtesting the thing!

I'll keep you posted!