Update - 15/07/2024
Hello, everyone! Welcome to another weekly update! I hope you all had a great weekend! I spent mine working very hard on the Carnage & Aether layout, because I really wanted to be able to share it with you guys, for playtesting. It's obviously not the finished book, but there's enough in there for you to mess around for a few hours. I've been doing my own playtesting this last week, and it's given me a lot of things to fix, so once other people start playing it I'm sure I'll have even more details to polish. But overall I think it's pretty fun!
In case you missed it, the voting for this year's ENnies is live, and the cover for Across a Thousand Dead Worlds has been nominated, as well as Blackoath Entertainment in the Fan Favorite category, which is awesome! I don't expect to win either, but it's nice to get some form of recognition.
The crowdfunding campaign for the Spanish release of Ker Nethalas is apparently doing quite well as well. I'm not surprised, since I knew there were a lot of people interested in the game, so it's great to see it materialize. HT Publishers, the folks that are going to publish it, seem to be very happy!
Since Ker Nethalas is currently on version 1.5, but the physical book has been left behind, I'll be updating the PoD files on DTRPG and Amazon soon. As you know the changes aren't that drastic, but I think it's a good moment to try to have version parity. Even if it's just tweaks here and there, they've accumulated and I think it's best to have the book updated, even if it means taking it down for a few weeks (the PoD versions alone, of course). I'm also waiting on Glynn to send me the files for the second zine, so I can upload them to DTRPG and Amazon. Ideally, both the errata-free Ker Nethalas book and the zine will go live simultaneously sometime next month.
I'm going to dedicate this week to playtesting C&A, mostly. I will do some writing as well, since I have a whole bunch of enemies to write, but I really want to see how the game feels and plays before wrapping it up. I want it to be as good as it can be! It's a complex game, with a lot of options during combat, so that leaves room for errors if I don't spot them. I'm still hoping the game will be ready for release in September, though, and José Antonio is already working on the art!
So that's it for now, I hope you all have a great week!
Comments (2)
I voted for BlackOath in both categories as my number 1!
Thank you, I appreciate the support!
