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June 3, 2024

Update 03/06/2024

Hello, everyone! Welcome to another weekly update. How was your weekend? Mine was uneventful, which is all I could ask for. Wrote some, played some, and little else. As you all know, I'm currently focused on Carnage & Aether, and even though I'm really close to wrapping up the chapter dealing with how to manage the arena, I realized it would be best if I wrote the gear chapter first, so I know what sort of rewards you can get from your Patron. The gear section is probably the trickiest one, because it includes all the actual progression rules, since this is a gear-based game, and all your abilities comes from what you have equipped. We'll see how it goes, for now I'm just adding a really detailed list of weapons!

The campaign of Ruthless Heavens, Boundless Fate finished successfully, with a little bit over 13,000€. I really had hoped for a larger amount, as a matter of fact I had accounted for it, which is definitely my mistake. I'll be losing money on this one, at least until I can sell the leftover copies we make. I've decided to cut costs and make 250 copies instead of 500, but that means I'll still have 100 copies left for sale, which should cover all the production costs. I'm really happy the game is getting made, though, because it's going to be extremely cool and beautiful. I really think this will be a sleeper hit! It's the tightest game I've written so far, with all mechanics working in tandem with the game's setting to make you really feel like an Ascendant.

Meanwhile, all the artists are still sending me new pieces, and I've started working on the random Trial rules we unlocked as a stretch goal. I don't know how many pages this will be, but I'll add them at the end of chapter 5, most likely. Once I'm done with that, the game will be truly done. And as I mentioned before, I actually think this would be it for RHBF. It feels super weird to finish a game and not being able to think of new features I want to add to it. I could add more content, sure, but that would be adventures, enemies, Trials, etc. Not features or mechanics. Those are all in.

This week I'll try hard to wrap up the gear chapter for Carnage & Aether, and little else. I still think it will be finished this month, but it will need extensive playtesting. In any case, it's going to be a while before I can release it, because the artists haven't even started with the illustrations. I'm hoping to release it after summer, straight to PoD/PDF.

So that's it for this week, I hope you all have a great one!