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April 15, 2024

Update - 15/04/2024

Hello, and welcome to another weekly update! I hope you all had a great weekend! Mine was spent seeing friends and family, so it was a nice change of pace. I actually didn't work at all on Saturday, if you can believe that! I tried to make up for it on Sunday, though.

As you all know, I've been focused on trying to wrap up the Bestiary chapter for Ruthless Heavens, Boundless Fate. and I finally did so on Sunday! So now the only thing that is left is to write the Gear & Loot chapter, and the game's basically done! I might circle back and add some more content to the Locations chapter, but we'll see.

In my free time I've been making some more progress on Across a Thousand Hollow Vaults. It's coming along really nicely, and I have the prologue done (as you all know, since I shared it with you), the "lore" chapter that explains what happens after you crash your ship, and I'm currently working on the rules chapter. I'm both streamlining the existing rules, and adding some new things. The biggest changes to the game are:

  • Once you deal enough damage to go over a target's CON, you deal a wound. No more being Knocked Down. This speeds up combat tremendously. I also removed Hit Locations, since the implementation wasn't great, anyway.

  • There are no Stress or Emotions mechanics to track. It just didn't suit the setting, as you'll see for yourself soon enough. The game shifts to a more exploration/combat style of gameplay with this expansion, and those mechanics weren't relevant.

So as you can see, two big changes. There are tons more (and a lot of new additions), but I feel those are the most important ones. They really defined how the game played, so this expansion is going to feel like a new game (something I had clear since I first thought about it, a couple of years ago).

Last week was been amazing, when it comes to the popularity of my games. Since the success of Ker Nethalas, there are TONS of gameplay videos online, so many that I'm having trouble keeping track of them and responding to all their questions. Lately I'm dedicating 2-3 hours daily just to reply to people's questions and comments, and watching their videos. There are also new videos online for Across a Thousand Dead Worlds and even Sacrifice, so I'm over the moon to see people playing and reviewing my work.

So this week I'll keep working on the same stuff: RHBF, ATHV, and that's about it. I have a ton of work ahead of me, but I'm really excited to making such good progress.

Have a great week!