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March 31, 2022

New Update - March 31st / April 3rd

Hi everyone. There is a new update now available.

Download Here: https://www.patreon.com/posts/for-gold-and-37165330

Preview Video: https://vimeo.com/695500700

April 3rd Change Log:

  • Fixed normal map calculations for global detail maps

  • Fixed an issue with ground decals near the Sandy Shores Sheriff Station in the 'Parallax Roads and Pavement Overhaul' add-on

  • Fixed an issue with missing high-quality textures for some guardrail barriers

  • Optimized additional road textures

March 31st Change Log:

  • Added new high-quality textures and materials for an overhaul of the Grand Senora Desert, Sandy Shores and nearby areas. Based on real-life counterparts. Includes optimized textures for rocks, terrain, dirt and much more

  • Added a variety of new high-quality textures for sidewalks and pavement around Los Santos. You must have the 'Parallax Roads and Pavement Overhaul' optional add-on installed in order to view these changes

  • Reworked desert palm trees with new optimized models and textures as part of the vegetation overhaul

  • Added new bushes and flowers with improved textures to the countryside as part of the vegetation overhaul

  • Optimized various textures around the map such as road textures, ground / beach textures, vegetation textures and more. Expect more optimization per area in future updates

  • Increased performance during night time by reducing shadow fade distance and light falloff on all street light models around the map

  • Overhauled global detail maps in order to improve normal maps and reduce noisy shadows on vanilla textures around the map

  • Added a new flashlight texture and reworked flashlights on weapons for a more realistic feel. Additionally increased flashlight shadow distances

  • Added new high-quality parallaxed roads covering a huge portion of West Vinewood for Platinum Supporters

  • Added new high-quality parallaxed roads for the parking lot near the garage around Grove Street

  • Added new high-quality textures for guardrail barriers around the Senora Freeway and Del Perro tunnel

  • Adjusted specularity on blood splats in order to add more volume

  • Improved street light intensities and LOD lights around various parts of the countryside

  • Reworked the rain drops lens shader to use perlin noise for smoother, higher quality rain drops on the screen

  • Removed flashing headlights on certain police vehicles

  • Added more color to the new Paleto Forest ground textures from the previous update

  • Improved ambient night lighting in Rain weather in the countryside

  • Fixed an issue with conflicting carcols light ids affecting certain vehicles

  • Fixed various lighting issues inside the Mission Row Police Station interior

  • Fixed an issue with lighting around the lighthouse during daytime

  • Fixed an issue with tire decal mark intensities while doing burnouts

  • Fixed an issue with lighting transitions in the yellow tunnel near Fort Zancudo

  • Moved the volumetric headlights script into an Optional Add-On due to performance costs

  • Updated the Single Player readme guide and improved the overall install process with fewer steps to install the mod

  • Misc. bug fixes and tweaks

Known Issues:

- LOD lights for street lights glitch out in some locations in Single Player due to not being completed. They will be completed across several future updates.
- Some Hedges currently do not have their collision removed. This will be reworked in the future.
- Laser lights glitch out and flicker at certain angles. This will be fixed in the future once we have a solution.

Thank you for your support!