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July 1, 2021

New Update - June 30th / July 1st / July 3rd

Hi everyone. There is a new update now available.        

Download Here: https://www.patreon.com/posts/for-gold-and-37165330

Preview Video: https://vimeo.com/570947326

July 3rd Change Log:

  • Fixed various issues within each package

July 1st Change Log:

  • Fixed an issue with intense light coronas in FiveM

  • Fixed an issue with custom timecycle modifiers not working in FiveM

  • Fixed an issue with light pollution being displayed incorrectly in FiveM

June 30th Change Log:

  • Modified over 130 road signs throughout the countryside in order to make them reflective during night time

  • Added a new high-quality corona / lens flare texture for street lights at night

  • Added a new shaved Palm tree and new medium Palm tree with improved textures, proper vertex paint and LOD models as part of the vegetation overhaul

  • Added new hedges around the entire Los Santos Golf Course and completed the hedges around Michael's home

  • Completed the Vespucci Beach sand overhaul. Added more high-resolution sand textures with parallax mapping and LODs

  • Added tree reflections to vehicles and glass in Rockford Hills and the surrounding area. Includes garland light reflections in the Portola Drive area. Quality may improve in the future. This will be further completed in future updates in order to support the entire map. (WIP)

  • Improved blood splatter and damage wound decals. Bullet wounds soak properly on clothing. Blood pools up more slowly and realistically. Exit wounds work properly now. This will be further improved in future updates (WIP)

  • Adjusted the sky color in Extrasunny, Clear and Neutral weathers in Los Santos

  • Slightly increased the fog distance in Overcast, Extrasunny, Clear and Neutral weathers

  • Improved light pollution during night time in Los Santos using a new method. This will be further improved in future updates (WIP)

  • Added various new neon and animated lights throughout Los Santos. New locations include Maze Bank tower crown (Downtown LS), IAA / FIB building rooftops (Downtown LS), Clappers sign (Downtown Vinewood), Vinewood Liquor (Downtown Vinewood), Liberty Style Pizza w/ visible interior (Downtown Vinewood), Rockford Hills City Hall (Burton), City Hall Tower (Alta) and LSIA Theme Building (Los Santos International Airport)

  • Improved the countryside lighthouse emissive light and added a point light which casts rays through the glass

  • Modified and improved street lights near the Los Santos International Airport area and Portola Drive area. Additionally improved lights inside various parking garages located in Los Santos

  • Fixed various issues with street lights in the FiveM package

  • Improved the emissive intensity and duration of fireworks launched with the Firework Launcher weapon

  • Reduced corona intensity on the flare gun.

  • Added a new high-quality vehicle dirt texture (WIP)

  • Added new high-quality parallaxed roads to Portola Drive & Burton for Platinum Supporters as part of the roads overhaul (WIP)

  • Adjusted the color of headlights on the Glendale and removed headlight coronas from the Glendale, Rhapsody, Pigalle and Blade vehicles

  • Disabled the "services_nightlight" timecycle modifier in order to prevent yellow night lights in parts of the countryside

  • Improved the smoothness of various lights around the city including lights emitting from vending machines and the colored tubes at LSIA

  • Improved lighting inside the Metro Subway interiors located near the Rockford Plaza and across the street from Bahama Mamas

  • Removed collision from the custom traffic sign props in the altV and RageMP packages as requested by users

  • Misc bug fixes and tweaks

Known Issues:
- FiveM package has large coronas at night time due to a bug with our script for generating lodlights. This will be addressed soon.
- Some hedges currently do not have their collision removed. This will be completed in the future.
- Laser lights glitch out and flicker at certain angles. This will be fixed in the future once we have a solution.
- Farthest LOD on the Olive Tree model is still using the vanilla tree. This will be fixed in the future.
- Farthest LOD models on trees in locations with vegetation reflections look weird. This will be fixed in the next update.
- Farthest LOD models for Vespucci Beach sand are not present. This will be fixed in the next update.

Thank you for your support!