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October 30, 2020

New Update - October 30th / November 2nd

Hi everyone. There is a new update now available.

Download Here: https://www.patreon.com/posts/for-gold-and-37165330

November 2nd Change Log:

  • Fixed a bug regarding improper placement of one of the new road models and decals

  • Adjusted emissive intensity for vehicle headlights, brake lights, indicator lights and reversing lights

  • Removed the Vanilla Unicorn Overhaul files from the main FiveM package and created an optional add-on with the files

  • Added parallaxing to the buildings at Textile City near the train tracks

October 30th Change Log:

  • Updated the normal / specular maps on Palm Trees from the previous updates

  • Improved spacing of leaves and normal / specular maps on the Olive tree from the previous update

  • Added a new Oak Tree model and a new Hybrid Oak / Large Tree model with improved textures, proper vertex paint and LOD models as part of the vegetation overhaul

  • Removed old roads and added new high-quality parallax roads, detailed pavement textures and smoking manholes to the area near Sinner Street. This also fixes an issue with parallax roads showing showing a repeated texture at this location

  • Added parallax ground textures at the bench area on Palomino Avenue next to the Vespucci Liquor Market

  • Added a new detailed rug in Michael's living room with the fur shader enabled

  • Added a brand new atmospheric Halloween weather where it's always night time

  • Increased the intensity and modified the color of light rays in Foggy weather in the Countryside during 7:00, 8:00, 18:00 and 19:00

  • Modified the city volumetric light to appear more yellow instead of blue at night time

  • Modified the intensity of lightning strikes in order to balance them with the new bloom shader. Lighting strikes now have a blue glow at night time

  • Reduced the intensity of siren lights which affect the Police Cruiser (1) vehicle

  • Reduced the intensity of various billboards and emissive lights around the map that were overly bright

  • Fixed an issue where explosion.ymt was not written correctly to the game due to an error in the assembly.xml file within the Single Player Package

  • Adjusted Vehicle Headlight Angle, Player Intensity and Distance Multiplier settings for more balance between NPC and Player vehicles

  • Added new realistic headlight textures for all vehicles with proper cutoff and color bending (Thanks InfamousSabre)

  • Fixed an issue with the glass windows near the Oriental Theatre affecting vehicle burnout smoke transparency. This issue is prevent in vanilla GTAV

  • Added the Vanilla Unicorn Strip Club overhaul to the main mod

  • Added the Halloween Content Pack for Platinum Supporters. Includes various spooky Halloween props and easter eggs. Installing this add-on will enable chaos mode in the city. During chaos mode the entire city will be on fire and you will be chased by angry peds. Comes with an optional uninstaller for chaos mode.

  • Misc. adjustments and tweaks

    Known Issues:

  • Collision placement is not proper with the new Oive Tree model. This will be fixed in the future. It will take time to fix this because we have to edit dozens of .ybn files.

  • Farthest LOD on the new Olive Tree model is still using the vanilla tree. This will be fixed in the future.

Thank you for your support!

NaturalVision Evolved - October 2020 Update (Vimeo)