NaturalVision Enhanced - Next-Gen Graphics Update PART 2
Hi everyone, we've just released a major update for NaturalVision Enhanced. Check out the video on YouTube. You can download this update by heading over to https://content.razedmods.com or https://razedmods.com
We hope to deliver an update for GTAV Legacy / NaturalVision Evolved before the end of the year. Stay tuned for that.
Thanks again for your support!
Razed
NaturalVision Enhanced - Update Notes:
Upgraded ray-traced lighting, directional lighting and shadows: Increased ray-traced light bounce distance, added a third light bounce, added ray-traced sky lighting, implemented A-SVGF denoising, added various sun illumination techniques (color separation, sky-tinted shadows etc.), upgraded screen-space ambient occlusion with proper depth detection, added contact shadows, added micro shadows and much more. Players can toggle the quality of various lighting settings and shaders using the NVE Graphics menu
Upgraded bloom shaders: Added smoother glows, distance-based airy bloom, improved halation and optimized convolution bloom for increased performance
Upgraded volumetric clouds: Clouds are now done natively through game shaders using procedural noise and are lit by the physical sky. Clouds now reflect across all surfaces such as vehicles and water. Added volumetric cloud shadows on the world. Volumetric clouds are currently only available in Cloudy weather but will be added to other weather types in future updates along with further optimization. Players can toggle between performance and full mode using the NVE Graphics menu
Upgraded the sun and moon: New lunar phase system with a physically shaded moon disc, lunar aureole, screen-space moon god rays, added light transmission on vegetation and foliage, and improved moon lighting on vehicles and specular highlights
Upgraded water shaders: Added directional subsurface scattering, added ripple parallax, added swell shading, added rain ripples on ocean water, added moon glint path, improved refraction distortion, adjusted water color and much more
Upgraded underwater lighting: Added a new underwater lighting model with GGX specular, added contact shadows and screen-space ambient occlusion to underwater foliage, added various post-processing effects and improved underwater timecycle lighting
Upgraded emergency vehicle lighting: Sirens now cast shadows and reflect properly off specular surfaces. Users can adjust various siren lighting settings within the in-game NVE Graphics menu
Upgraded vehicle paint and lighting: Improved physical accuracy by adjusting clearcoat with proper energy conservation, fresnel and absorption, corrected specular energy and improved vehicle color retention on metallic highlights
Upgraded pedestrian lighting: Added subsurface scattering with light transmission on thin skin, improved rim and backlighting, added new skin and cloth shading with proper specular per material and much more
Upgraded street lighting with a physically accurate lighting model and improved specular
Added retroreflective road signs and road markings that light up in headlights
Improved and reworked LOD lights across the entire map
Improved physical sky shaders by adjusting aerosol scatter and reworked dynamic sky vignetting technique
Added a parallax occlusion mapping shader which adds depth to roads and ground surfaces across the map
Reworked retroreflective road glints to work properly with grazing sunlight and avoid visibility in shadows
Added a heat haze shader that distorts the air over hot surfaces. Creates a boiling shimmer with distance-based blur on far buildings and roads depending on the region
Added HDR support with G7 tonemapping via a custom RenoDX ReShade plugin. Players can toggle between Hable and G7 tonemapping through the HDR tab within the NVE Graphics menu
Reworked previously made vegetation and added new hedges around Downtown Los Santos and Michael's home in Rockford Hills
Misc. bug fixes, additions and tweaks
Comments (31)
Hi, I want to try joining Discord—I've already paid for my subscription—but it won't let me join. I was hacked before and got banned from Discord.
So I installed a fresh version of legacy because enhanced was crashing and wouldn't work with things. Anyway, all I have installed is NVE Evolved ,Central Real Life Traffic mod with the NVE compatibility patch, and LWE. The game is crashing because: mods\update\x64\dlcpacks\nve_3\dlc.rpf: • /x64/ss.rpf: nested archive is damaged: invalid archive signature (0xA9064C15 instead of RPF7): the file is damaged or is not an RPF When I try to open this file in OIV it says its corrupted as well. Ive re-downloaded the mod like twice from both hosts and reinstalled it like 4 times.
i want this for my fivem ( not my server ) where can i find this?
I'm having problems with car textures and roads not loading properly.
Why do I get a excited error for legacy when Installing the mod?
someone has best graphic settings that dont hurt my eyes? :D
Jaka była ostatnia aktualizacja do GTA5 Legacy. Można prośić o link?
I got a message on F8: blocked load of ReShade version 5 or higher - it has a bug
is this gonna be a free graphic mod maybe somepoint in the future
Sorry, I installed NVE Classic on Legacy Build 3889, but I'm getting Patreon and build errors. What should I do?
Hi, I’m messaging you because I’m having an issue with the Natural Vision and Velvet graphics pack for GTA V, the one you created. I also use LSPDFR, and I made sure to install the LSPDFR compatibility page that comes with your mod. However, I’m having a big problem with building textures. In some areas, certain buildings do not load properly, and it looks really bad visually. The buildings appear completely smooth and untextured, as if the textures are not loading at all. For reference, here are my PC specs: GPU: RTX 4060 4 GB RAM: 32 GB DDR5 Storage: Kingston 1 TB SSD CPU: Intel Core i5-12400F (12th Gen) Could this issue be related to my setup, or do you know what might be causing it? Is there a fix for this problem? Thanks in advance for your help.
i was doing the bz gas setup for the jewelry store heist and it crashed my game so
Hmm I'll check this out on my end.
😍😍😍
this is a good graphic mod, but have much texture loss and some bugs arround map, There are several instances of texture loss and flickering, especially on the Del Perro Freeway after passing the Vespucci Beach tunnel heading toward downtown.
If i buy,i can use it on rage mp enhanced?
awesome update!! I'm having trouble get3ting it to work with dlss5 keeps crashing on startu8p
game crashing err_gfx_state after i drop ScriptHookV_3889.0_1158.13 anyone find a fix yet?
Hey Razed team, The performance hit on the update is too much, from previous update I had 100+ (DLSS quality FG2x, maxed) but now with DLSS performance FG2x, it barely hit 60 and i am using a 5070ti. I also found a lot of artifacts which wasn't present in the update #1.
Hey we're slowly working on fixes and improvements based on feedback from players. Check the pinned messages in our discord server within the #singleplayer-support-enhanced channel.
is there a NVE that supports a rx 580? im kinda broke
Game crashing dropping Err gfx state
Delete NVE.api file from main folder of gta5. It's helped me well.
Any news on the FiveM version? I can't join the Discord server. My ID is 340698218843340812.
Hey how to off volumetric clouds
Is it free?
may i know how to install this mods
Will u be doing natural vision for GTA 6 when it releases on pc
peak
Amazing!
I might fuck wit this later looks dope
