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March 28, 2026

(N) Hive Rebirth - Progress

This is the first time I make mouse aiming for an Act game. It took me a very long time to figure out how to make the arm follow the aim on Spine2D.

While I am animating and coding the ground floor, I would like to talk about my brief idea on next project. It will be a roguelike game which player can pick the mutation when they progress but resets after each level or death.

There are two directions I can go with the map area.

  1. Simple one directional map, like HAS2, player clears a room, pick mutation, move to another random room.

  2. Complex map like HAS1, exploring in a small open map, requires more time to design.

Comments (13)

r
reepie · March 31, 2026

Do you have a timeline on the release of the current project? I eagerly look forward to every single game you develop!

S
ST Hot Dog King · April 1, 2026

I can't promise you any exact deadline yet as many things are new to me in Godot engine.

灵
灵鹊 · March 30, 2026

您的横版游戏制作的都很棒!但是像是hell after school以及最近制作的游戏都能感觉到游戏时间较短,我实际游玩后最多2-3个小时便可以体验绝大多数内容了。在我三刷PA2之后真的很需要一些能玩的够久,有许多内容可以体验和收集的新作😿

W
Wolf ambo · March 28, 2026

I think what might be easier for making the game is simple for the base then once that's done can then add the complex versions as a choice to simple runs or complex runs in an update

B
BagekoNoMae · March 28, 2026

I think it could be interesting to have a stacks mechanic. I mean that could lead to different endings (like the previous Game that have 2). Something like "if the player have +X quantity of stacks leads to ending 1 or if it has fewer than X stacks lead to ending 2". Those also can come handy to determine the protags body stage or mutation, and to maintain the Main idea of the Game at the end of each level the player can get an option to remove those or maintain it, not to mention that could lead to have different dialogs for her, like if she has a Lot of "corruption" has one perv or if she has a "clean" state a more rightneous one, that could be a great detail.

S
Siwon Shin · March 28, 2026

Sounds interesting, Is the previous game 'Hell after school 2' or 1?

g
g · March 28, 2026

Simple linear maps also introduce a lot of replayability as those could have randomised encounters. And spending 20h+ while playing game is something to look forward for me

g
g · March 28, 2026

Honestly I would gladly pay for DLC/expansion that has randomised game mode, even for previous games like Para Ark

C
Carchagassky · March 28, 2026

I think that a simple linear map will be easier because then you can add some randomness to the overall layout of the run.

T
TRUeBACH · March 28, 2026

I'm so looking forward to this game that I can't resist.

S
Siwon Shin · March 28, 2026

Will the complex map change its structure by itself? Like changing its structure whenever player enters it?

S
ST Hot Dog King · March 28, 2026

no, if it is a complex one, I won't add randomness to it.

R
RatMan · March 28, 2026

I never played the HAS series, so I'm taking a total shot in the dark