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July 2, 2024

(N) Update on the plugin compatibility

Confirmed by the plugin dev, it is impossible to update the animation plugin as it is limited by rpgmaker engine.

I will go for method 1 (using gif to preserve the physics simulation), but the resolution has to be limited to maintain performance and reduce file size.

Comments (4)

T
TheRiddlerGingerBoy · July 3, 2024

As long as we are not talking "AAA gaming" in file size, I think we will be fine.

D
Dr Professor McShootface · July 3, 2024

Unfortunately, he is right, there is a limit to how large the gifs can be. Too large, and I've seen this, and the engine won't even be able to display it properly. It will just be a stuttery, jittery mess. Here's a question, do what you need to do with the gif size but why not also include a folder with each release or at full launch with full resolution gifs. That way we can play the game but also admire the art in a way that does it justice.

L
Leo · July 2, 2024

make the size as big as it need to be

F
Fog_Repair_Ship_Akashi · July 2, 2024

Well that's a pitty. Hopefully it works out.