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October 17, 2025

Ch.36 Helper, Players Vs Area Boss. Part 1 《Vester・Sakidori Midori》

The monster's level is 20. It's not possible for me to appraise the players fighting, so it's unclear whether they had reached the appropriate level, but it seemed like three people were struggling against a monster of that size, and despite their struggle, they were being pushed back considerably.

The area boss still has over 80% of its health remaining. Is this because they just fought, or have they been fighting for a while? Hmm, should we help out?

The three of us are looking at each other again.

"What do you think about this? At least they're not the people I know, so I'm fine either way. Even if demigods die, they can come back to life, right?"

Once an NPC dies, they never come back to life, although they may become ghosts or something.

So, if it was an NPC, I would have helped them, but when I looked, only players were fighting. So I don't want to force my way in and get caught up in the trouble.

Well, it seems like they're having a really hard time, so it would be a good thing to help them out regardless.

While it's true that they will come back to life if they died, even if it's just a simulated experience, they might get traumatized from dying.

Thinking this, I made an NPC statement saying that I knew about demigods, but I should take my words back thinking that even though there was a safety program in place, it might not be good to traumatize them.

"They seem to be struggling, so" "Maybe we should go and help them after-... huh?"

As soon as I started talking to the other two, we ended up overlapping.

"Sorry. You can go first."

"Ah, well, it looks like they're having a hard time, so I thought we should help out."

"I think that would be good for me too. I guess it's fate that we met here. But it would be a problem if they turned us down."

"I thought maybe we should go help too."

"Everyone seems to agree. Okay, let's give them a shout out."

The three of us are of the same opinion. We nod and readied our weapons. I use my hand.

It was Takemaru-san who called out. He took a deep breath and uttered a voice that could be heard far, but not too loud.

"Hey! You 3 over there! Can we help out?"

"Haa haa... Wh, what is that?... A spirit...? Haa haa..."

"I... I don't know who you are, but please!"

"Please!"

The players' response was a plea for help.

"Okay then! So your roles are..."

All three of those players look like attackers.

The woman, or rather the girl, with the short staff seems to be a mage, not a buffer nor debuffer, and the two boys are sword users. No one is carrying a shield.

After seeing that, it's decided that Takemaru-san would take on the role of tank, and that Sakidori Midori-san and I would act as damage supports.

"I'll draw the enemy away, so you 3 can recover while I do so! Let's go, you two!"

"Got it!" "Thank you!" "I'm grateful!"

Listening to the voices of the 3 players, we set out at Takemaru-san's signal.

Takemaru-san ran directly in front of the enemy, and Sakidori Midori-san and I split off to the left and right to surround it.

"For now, should I use Telekinesis? No, it's too huge, should I use powder then?"

Hesitating, I approach our enemy. Looking at it again, it looks like a heavy turtle. Can I even pull it with telekinesis? No, I might run out of MP first.

Hmm, powdering it seems like the best option. It's too big so I'm not sure if it will work, but it should at least do some damage.

"Just look ahead, you turtle!"

After making sure that Takemaru-san arrived in front of the enemy and raised his shield to attract it, I flew directly above the turtle, thinking about where to use my skill.

"Let's give it a shot at the shell for now."

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Sakidori Midori's POV

I part ways with Vester and went to the right side of the turtle. I rummage through my magic sack in a place that wasn't too close.

I take out an ordinary grey stone. Even after appraisal it was only shown as a stone, so I pick it up and throw it at the turtle.

The first one's a miss, the second one's a miss, the third one's a miss.

Okay, the fourth one goes to the direction I want.

"Nice, that could work."

Why don't I just attack instead of throwing stones from afar? Because it's an enemy that I don't know what it'll do.

Like that lizard, if I defeated it before and know its attack pattern, I can just use my sword and charge in, but unfortunately I've never fought this area boss. When we went to the second area, we were in a party and we acted together, so I think Takemaru is the same as me.

It seemed like he had just been defeated by someone, so he wasn't there. I was able to go straight to the next area.

When fighting an enemy I've never fought before, I have no choice but to be cautious and feel my way around. I'm particularly cautious.

It would be terrible for me if it used a spinning attack with its huge body. So I started by testing it out. attacking from a distance that wasn't too close.

My first attack begins with a stone throw. The stone is aimed directly under the shell. I've managed to throw it in a good position.

"<Call : No Tricks or Gimmicks>"

I Use a skill that increases the damage of my attacks by 1.3 times within 20 seconds of activation.

Then I take something out of my sack, held it in my right hand, and ignited it with one of my life magic spells, <Spark>.

"Here, <Replacement Magic>. Let it explode nicely, okay?"

By activating the skill, the weight on my right hand disappeared, and instead a light weight was placed on my right hand.

I grabbed it with my right hand and felt the stone . Success!

A skill that simply swaps items with other items within a 3 meter radius of the user. It takes a minute before it can be used again, but depending on the situation it can be quite useful.

What I swapped the stone with is a low-powered bomb developed by player. I saw the stone that Vester had thrown roll into a small gap just below its stomach, so I swapped that with the bomb.

I'll use the stone I threw that goes under the shell next time.

There are bombs with more firepower, but they would inflict damage on everyone, so I won't use them, or rather, I can't.

The bomb that was placed under the turtle exploded as planned, sending up black smoke. It's not very powerful, but it's effective. I'd imagine the underside of the shell is softer than the top.

"Okay. Let's keep it up and keep exploding."

I can keep doing this until I run out of bombs before engaging in close combat. In fact, I want to know about the enemy's actions as much as possible before moving into close combat.

"The other players will recover quickly and return too."

Once those 3 return, we'll have to wait and see what kind of attacks this turtle will come up with.

Unlike other games, there are no set attack patterns, but as living creatures, there should be ways in which it will react to certain things.

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〘Safety Program〙

A program that is activated when you die in the game to prevent your brain in the real world from mistaking your real body for death.

In short, the VR headgear sends radio waves to your brain to tell you that you're not dead.

In some cases, people with weak minds may become traumatized, but the courts have dismissed this as the responsibility of the person who played the game.

The descriptions of the VR headgear and games contain strong disclaimers such as, "Take care of your own mental health. We do not recommend this for the faint of heart. There are cases where it can be traumatic."

Read the instructions and warnings carefully.

〘Magic: Spark〙

One of the useful magic spells for daily life.

A magic spell that creates small sparks. Useful when camping outdoors, and recommended for explorers.

MP consumed depends on the duration of use.

〘Skill: Call: No Tricks or Gimmicks〙

Magician's specialized skills.

Within 20 seconds of activation, damage from your attacks is increased by 1.3 times.

However, if you are unable to land a single attack within the time limit, all attacks will be halved until you can use the skill again.

Cooldown: 40 seconds

〘Skills: Replacement magic〙

Magician's specialized skills.

A skill that allows you to swap items with other items within a 3 meter radius of yourself.

Cooldown: 60 seconds

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Comments (1)

L
Le Someperson · October 18, 2025

Thank you for the chapter.