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April 1, 2017

Public Build: Alpha v1.04.2

This month folks we've gotten in the breeding system to the patron build, and will be refining it with traits and similar going forward. Until then, for our followers and the public? Have our February build.

February Update:

Well, that was a month and a crazy one at that. While we didn't make the milestone we were aiming for this month we have done some quality of life fixes. The biggest one you guys will notice is that we should have a SERIOUS drop in resource usage now. Basically, the game should be much lighter on your system. Secondly, we've implemented click to move, but there are still some bugs. There's also the player stats window, and in battle, you'll be able to look at Brontide's and Goldra's as well.

Clicking on doors will enable you to transition between zones. Is should be noted there are bugs with this feature. There is currently an issue where the bounding box we use for the player character's movement will interfere with the ability to click on the doors. If it becomes too common of an issue, please tell us.

Next month we'll be reorganizing our pipeline and will try to implement the actual breeding mechanics. That's right folks, you'll finally be able to make eggs with your monsters. Rather than have all the monsters given to you at the beginning, you'll now have to go find wild monsters out in the town and interact with them.

After that we'll be doing final tweaks, optimizations, and similar. After which, we can FINALLY begin moving onto Alpha v2 in May and with it, we'll implement dungeons, events, cooking, farm customization, and the actual storyline. Once Alpha v2 is done, we enter into beta which will mostly be storyline and mechanical expansion and optimization of the game.