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February 1, 2017

Patron Release: Alpha v1.04.1

So this month was hectic for everyone. Two of us had real life emergencies, but none of us took days off, as we felt it was too important to get this thing out. We sacrificed bug fixing time to do so, so please, if you guys encounter anything? As always, report it.


The big focus for this month was two fold. One, we've begun implementing the 'finalized' opening dialogue. Minor tweaks and such might still be incoming, but over all we're settling on character designs and getting folks written out. We've removed the hideous combat system we implemented in a hasty, caffenine fueled rush at A-Kon last August. The new one no longer crashes, and has the proper systems and equations implemented, to which we are super happy. Speed and turn order will be getting an overhaul as well. In addition to this, we now have Demon implemented.


To get to the combat, head to the barracks and head on in. Talk to Brontide, the dragon captain, and then head on down to the basement. You'll be able to do the fight down there.


Next month we'll be implementing a lot of quality of life stuff. Click-to-move and UI for what things are and are not interactible. The Party Stats menu interface. After that, we'll be implementing breeding and the Guild itself as an interface, as well as Essence Harvesting, finally booting up the last part of our ingame economy (excepting crafting of course). With those last changes made, we will be out of Alpha v1, and move onto Alpha v2. 


Thank you so much for your support guys, and we cannot wait to finally be hitting this massive milestone where the base skeletal systems of the game are lain out and ready to go.