Game Build: Beta v0.1.3.1c
Installation Instructions can be found here.
The code for this month can be found here.
Changes
Equipment items will now stack in inventory
Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware
Updated the look & feel of Farming & Monster interaction UI:
Player can now preselect a food item for fast manual feeding of farm monsters
While planting seeds, the selected seed item quality is now shown
Attacking an invulnerable enemy will now display IMMUNE status text
Fixes
Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer
Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative
Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen
Preview sounds should be audible again when adjusting volume sliders in options
First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed
Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations
Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene
Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring
Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest
Djinn Merchant colliders modified to remove an area where player could get stuck
Monster farm actions nameplate now updates if monster was renamed while viewing stats
Fixed monster traits occasionally appearing in duplicate
Cooking ingredients with long names should now be displayed in full
Removed additional redundant Game Difficulty slider when starting a new game
Correctly layered shrubbery that was obscuring Dire during his date sequence
Corrected some spelling mistakes in dialogue
