💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Cloud Meadow Beta 0-1-3-1c.7z.003 85.0 MB
Cloud Meadow Patreon Beta 0-2-0-0 RC3.exe 234.0 KB
Cloud Meadow Beta 0-1-3-1c.7z.001 190.0 MB
Cloud Meadow Beta 0-1-3-1c.7z.002 190.0 MB
January 28, 2023

Game Build: Beta v0.1.3.1c

Installation Instructions can be found here.

The code for this month can be found here.

Changes

  • Equipment items will now stack in inventory

  • Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware

  • Updated the look & feel of Farming & Monster interaction UI:

    • Player can now preselect a food item for fast manual feeding of farm monsters

    • While planting seeds, the selected seed item quality is now shown

  • Attacking an invulnerable enemy will now display IMMUNE status text

Fixes

  • Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer

  • Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative

  • Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen

  • Preview sounds should be audible again when adjusting volume sliders in options

  • First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed

  • Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations

  • Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene

  • Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring

  • Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest

  • Djinn Merchant colliders modified to remove an area where player could get stuck

  • Monster farm actions nameplate now updates if monster was renamed while viewing stats

  • Fixed monster traits occasionally appearing in duplicate

  • Cooking ingredients with long names should now be displayed in full

  • Removed additional redundant Game Difficulty slider when starting a new game

  • Correctly layered shrubbery that was obscuring Dire during his date sequence

  • Corrected some spelling mistakes in dialogue