Game Builds: Beta v0.1.3.0d
Installation Instructions can be found here.
The code for this month can be found here.
Changes
Visual updates around the various water/liquid features in the Savannah Dungeons.
Fixes
Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
Fixed Farm action buttons no longer being clickable with the mouse
Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
Fixed some sorting issues on the farm
Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
Fixed the dropdown arrows on the new game setup not being clickable
Fixed some typos
Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
Attempted a fix to an issue where companion jump animations could fail to complete on slower machines
