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Cloud Meadow Beta 0-1-3-0d.7z.003 87.2 MB
Cloud Meadow Beta 0-0-3-17_Win.exe 201.0 KB
Cloud Meadow Beta 0-1-3-0d.7z.001 190.0 MB
November 19, 2022

Game Builds: Beta v0.1.3.0d

Installation Instructions can be found here.

The code for this month can be found here. 

Changes

  • Visual updates around the various water/liquid features in the Savannah Dungeons.

Fixes

  • Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty

  • Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt

  • Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options

  • Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.

  • Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats

  • Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%

  • Fixed Farm action buttons no longer being clickable with the mouse

  • Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.

  • Fixed some sorting issues on the farm

  • Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds

  • Fixed the dropdown arrows on the new game setup not being clickable

  • Fixed some typos

  • Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7

  • Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice

  • Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot

  • Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks

  • Attempted a fix to an issue where companion jump animations could fail to complete on slower machines