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September 10, 2016

Art Sample 5: NPCs

Current Public Build:ttps://www.patreon.com/posts/public-release-3-6658958

Current Patron Build: https://www.patreon.com/posts/alpha-v1-02-1-6658752


These are some of the NPCs you can run into around town. Unlike the major characters, they are unlikely to have full VN sequences, but you'll still be able to chat with them and find out more about the world. You can see some cameos in here as well!

Eventually these folks won't just be standing around, but will have idle animations, walking animations, and a time table around which they appear and disappear based on the calendar and the time of day.

That's it for this week's samples. We'll start up another batch next Monday.

Comments (11)

C
Christine Cha · September 11, 2016

It would be nice if: -Shown the keys on how to move and press to play -Given details of the attacks and Damage it makes -Having HP and MP and SP detail on each character -getting detail on each attack each character makes and their skill information -Dialogue Bubble needs to be clean. Hard to understand a bit... -A skip button would be nice like a direct battle for those who read the Dialogue so many times. -Character pop up needs to be cleaner, I feel like each faded character is about to morph together... -Character walking could be consistent and cleaner... If there more i have I will add to it. And BTW I'm upset how slowly the game is going..... Breeding season did a much better job on updates and more resumes than Cloud meadow... Pity, i love breeding season and it was going along fine too..... Much more better animation than the current Game made no offense...

N
NPC · September 11, 2016

I disagree , animation in CM is much better than BS, is smoother and cleaner, the slow updates we as community decided it by voting, the majority decided slow and steady and not a bugfest, we are barely at the second alpha release, also BS was much simpler in game play side, no combat, no walking, no real exploration and no farming, of course in BS they had less bugs to worry about. There are problems and they said all is going to be fixed in time, with the other suggestions I agree, damage information and all that will be nice.

l
log928 · September 11, 2016

Very attractive character. But I am Japanese. Translation while the play is very hard. It is possible to work hard because I like you guys work. Please say you are able to help something. Thank you.

T
Team Nimbus · September 11, 2016

Unfortunately we do not have the resources to do localizations at this time.

T
Tony · September 10, 2016

Is this going to be more like a dungeon crawler? Cause I'm stoked!

E
Elliphaz · September 10, 2016

Maybe make it like several levels of feral? The least is more human and more is animalistic? THe shark guy reminds me of the 'Street Sharks' cartoons I used to watch. XD

A
Artakons · September 10, 2016

Oh how awesome it would be to be able to have some "kinky-time" with those NPCs :D

K
Kobold Studios · September 10, 2016

im confused about the wolves. are they suppose to have canine heads?

T
Team Nimbus · September 11, 2016

They're wolves, not dogs. That's why.

F
FatOwl · September 10, 2016

I'm still hope that Levi will be there.

D
Dollop · September 10, 2016

I recognize that cat...