Game Build: Beta v0.1.2.6e
Installation Instructions can be found here.
The code for this month can be found here.
Changes
Added a new run animation to the protagonist
Overhauled the combat victory rewards UI
Now shows experience and level changes for each character
Stat growth from leveling up is now displayed when a character levels up
Added new images for enemy unit icons in combat
Removed the banner message that warns the player when a party member has unspent points
Goldra’s Speed Demon minigame changes
Charge changes are now multiplied by the combo count
Region detection is now more accurate
‘Close’ region now generates 1 charge point, but is smaller
‘Miss’ region now loses 3 charges
‘Poor’ region now loses 6 charges
Reduced the chance to resist status ailments at higher levels - 50% chance to resist at 2000 combined Stamina + Intuition
Fixes
Fixed Crit Chance Up combat status not being applied correctly
Fixed Barrier combat status in UI not updating correctly after being consumed
Fixed an issue that was allowing the camera following the player to drift further away from the protagonist over time
Fixed a bad test that was triggering hatching tutorial event before an egg was ready to hatch
