Public Build: Alpha v2.03.3F
Originally Posted April 1st, 2018
This last month has been one of our best months! We managed to get through all but the very last clean up stages of the Ev x Holstaur HDs, and get through the first of the Kreyton HDs as well. Not only that, but we've had a massive increase in our earnings this month, and we managed to nail down a ton of bugs and implemented some of the newer systems.
You'll find that more traits have been added to the monsters, and we're zeroing in on getting monsters implemented into the combat systems, with the male cat having been added already. We've added seasons, as well as weather and the day/night cycle. Buildings have been activated that weren't before, such as the refinery and training grounds. We've also unified a bunch of systems, which will make it far easier to implement the monsters (Which will come with the early hot-fixes), items, traits, and similar. Sadly, this has also lead to some other issues with how we handle the mac build, but we are still investigating, and will be making a formal announcement on that this Monday (when this was originally posted 'tomorrow' was April Fools, and we wanted to avoid any possible confusion on this matter), possibly along with a public vote on how we should handle the issue.
Next month we enter into the home stretch. We intend to add a calendar, the tournaments (or at least ONE of the tournaments besides the fighting tournament), and the finishing touches on a bunch of systems. Then, depending on how fast we're able to work in April, May will either mark cleaning up the last details/implementing the first story dungeon, or pushing on into Beta finally as we reach feature completion on all core systems.
This is a super exciting time for us in the team and we thank you all, current and past patrons, for your support of us!
Saves are compatible.
Additions
- Cooking UI recipes are now color coded: brown for meals, pink for deserts, blue for drinks
- Made changes to help support transfer of saves from version to version.
- Added a tint when it is autumn and winter
- Added functionality to training grounds.
- Added functionality to the mill.
- Added on hover health information.
- Added 4 species traits to the Harpy.
- Added 4 species traits to the Demon.
- Added 4 species traits to the Lamia.
- Added 5 species traits to the Cyclops.
- Added 5 species traits to the Chimera.
- Added 5 species traits to the Dragon.
- Added 5 species traits to the Crab
- Added Male Cat to combat.
- Added Improved animations to the female cat.
- Added Weather, rain, storm, leafs, and snow
- Added Day/Night Cycle
- Added autumnified Cloverton & Farm
- Added Winterfied Cloverton & Farm
- Added in-game cheats in the options for god mode, money, season, weather.
- Added Eve X Male Holstaur
- Added Evan X Male Holstaur
- Added Female Harpy to combat.
- Added Chimera to combat.
Adjustments
- Adjusted Evening colors to start four hours later
- Adjusted the speed of the camera change.
Optimizations
- Optimized the file size of dialogue images from 11 MB to 3 MB
- Optimized the file size of combat sprites from 1.3GB to 420MB
- Various other files optimized as well.
- The above file size optimizations will lower RAM Usage
- The average file size of the game has gone from 4.48GB to 3.49GB as a result
Changes
- Improved static camera positioning in Cloverton
- Ev now falls asleep at 3am instead of midnight
- Eggs now tell you who their parent is.
- Added the days till Manumission. (When the monster is full value)
- Added a search bar to the inventory.
- Stunning a target now resets their turn bar.
- Stunned targets now have a 100% chance to be hit regardless of ability accuracy
- Music now stops playing on the loading screen and switching to new music once the scene is loaded.
Fixes
- Fixed a bug where when removing a build it would say “ none has been removed”
- Fixed camera issues
- Fixed scrollbar on cooking UI being to slow.
- Fixed issues with the equip button
- Fixed incorrect centering on Camellia’s AOE
- Fixed stun frame being odd.
- More potential fixes listed in
- Fixed Shop related bugs.
- Fixed seeds not stacking correctly
- Fixed items found in dungeons not stacking correctly.
- Fixed essence market not working.
- Fixed crops not appearing watered during the rain.(Storms not affected atm)
- Fixed couple issues with the camera in Cloverton.
- Fixed defenses during combat increasing constantly, causing lower damage numbers than intended.
- Fixed being able to experiment with an insufficient amount of items of one type.
- Fixed a bug where saves would fail to load.
- Fixed the harpy’s portraits being swapped
- Fixed a transitisions when coming from the farm to Cloverton.
- Fixed Field UI scroller not scrolling the correct thing.
- Fixed snappiness with the camera in Cloverton.
- Fixed difficulty of seeing the wild cell fertilizer in the evening
- Fixed crops being offset instead of a grid.
- Fixed starting monsters having the wrong birth date.
- Fixed Plankton Benedict & Stuffed Plemon’s recipe
- Fixed farm & dungeon stopping music on floor change/sleep
- Fixed a bug where when putting a food item in the expermention it would give the wrong quality
- Fixed camera snappiness.
- Fixed an error when buying/selling monsters
- Fixed a bug where the first plant of the day in a field supported by a mr. bucket esd not s watered sprite.
- Fixed a bug where if the entire field was harvestable you would not get any quality.
- Fixed a bug where the birthdate of a monster was all zeroes.
- Fixed a bug where some items were not working correctly in combat
- Potentially fixed hatched eggs havin the player as both players. (For the saves where this bug happen it will keep the player as one of the parents.)
- Fixed bacon’s description.
- Fixed somes errors with monsters items.
- Fixed music not fading out correctly.
- Fixed multiple bread unlocks.
- Fixed experimenting always adding another recipe.
- Fixed a bug where all attacks in combat would miss.
- Fixed made the camera less snappy.
- Fixed an error with assigned monster jobs.
- Fixed a bug with the Chimera’s species trait.
- Fixed a bug where monsters were not getting all of there bloodline traits.
- Fixed a bug where combat animations were choosing the wrong state.
- Fixed not being able to close the feeding menu by adding a close button to the UI.
- Fixed the color of the clouds not changing as they should during the rain.
- Fixed items showing up as RNG-Seed in a dungeon battle.
- Fixed whetstone in training room being semi-transparent.
- Fixed a problem with time not going after loading a save.
- Fixed bed’s collision being a little too small.
- Fixed mill receivement box not working correctly.
- Fixed crops being unaligned.
- Fixed eve X male holstaur having the wrong image.
- Fixed an invalid trait name.
- Fixed a bug removing a barn
- Fixed the bugs related to randomly generated items from combat.
- Fixed the camera’s lack of smoothness and slowness
- Fixed being able to sell monsters that are tired or working. (You can no longer do this)
- Fixed the Male X Male Holstaur climax button being there even know the scene is not ready yet.
- Fixed a bug where there were way too many decimals
- Fixed combat units not going to the defeat state like they should
- Potentially created a solution to transfer album data from version to version.
- Fixed Chimera’s combat shadow being incorrectly positioned.
*You will have to manually move the saves from your old data folder to the new one.
*The global.sav is what saves the album, and that is not compatible.
**Your unlocked recipes will be relocked due to a change to how recipes are saved.
***These numbers will increase over time as more and more content is added. If anyone is curious, high res sex scenes take up roughly 3GB alone.
A final note to our mac users: We know this build will likely not work, and we apologize for this, but please, send us your logs, crash longs, any information you can glean at all from running the game so that we have as much information as possible on what exactly is going wrong. We're pretty sure we've narrowed down the possibilities to one, but we'd like as much confirmation as possible.
