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April 4, 2018

2nd Programmer Milestone Approaching!

Judge Heath here with some fantastic news!

We're fast approaching out 18k milestone, which means we need to start looking for a second programmer! The following list is what we're looking for.  

  • A High Level of Proficiency/Experience in Unity 

  • A High Level of Proficiency/Experience in C#

  • A Basic Understanding of SQL/linq 

  • A willingness to conform coding practices to a style guide (aligning braces, naming conventions, notation/commenting) 

  • Knowledge of the Functions of Github or similar services 

  • Communication Skills and a Professional Attitude 

  • Willingness to Work with an International Team (Using Dropbox, Google Drive, and Discord to maintain lines of communication, with both team and backers, during working hours) 

  • Minimal/Basic Proficiency with Photoshop and/or Gimp. 

  • Proficiency of the English Language (Primarily written). 

  • A Willingness to Stream Your Work via Picarto 

  • A Basic understanding of writing shaders and other coding based visual adjustments in Unity is a major plus.  

This is a full time position,  requiring 40 hours of labor every week, spread across 5 days.  The rate of pay is $18.00/hr USD, to a maximum of $3000.00 USD a month, with opportunities for increased pay as our patronage continue to increase.  

Please submit a resume, portfolio and/or work sample to us at support@cloudmeadowgame.com, or contact JudgeHeath through Discord.

Comments (6)

E
Ears&Tail · April 5, 2018

хах)

T
Terebonkoff Game Studio · April 4, 2018

You have achieved good results!

C
Chris · April 4, 2018

This is a bit of a random question but I was just wondering a few different things- what size canvas do you use for the smaller sprites? Is it situational depending on the sprite or does the art team have some sort of standard? I wanna make art like the art team for this game but I'm a bit conflicted on how to start, since I'm not too good at really small sprites. :PP

T
Team Nimbus · April 8, 2018

Situational , since it’s tied to the motion rather than the character size itself. The best way to do it is to import a png of the sprite they want to emulate to use as a reference, rather than stick to “gotta be x by x pixels"

S
Sleepnir · April 4, 2018

Congratulations guys!

m
moldau · April 4, 2018

Only a CS student here, so there's no way I'd be ready for it. Always fun watching the programming/art streams. Good luck with your search